Attribute

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You’re given a pool of Creation Points that can be distributed among the six attributes – 100 if your new hero is a Beastman or a Demon, 120 if Human. Creation Points can be spent to increase your attributes from their minimum value of 6 up to their cap, which is normally 18 but can change according to the character’s race and family (as shown in the table below, which lists cap variations by race). If the value of an attribute is below 10, you’ll suffer maluses to all the statistics related to it – that’s why it’s convenient to raise each up to 10, particularly for inexperienced players.

BeastmenDemons
HUMANSCHADRAUDOADRANHEEDRAERWYDRABLOODSHADOWHELLFIRE
STR-+1-1+2-3-+1+3
DEX-+3--2--1+2-
INT--1-2-+3+3--3
CON---+3-2-3-2+3
PER--+1-+2-+3-2
CHA--+3-2+1+3--3
POINTS120100100100100100100100


To exemplify, let’s say you’ve selected a Beastman character of the Nheedra family – a strong breed, but quite slow in reflexes and not the most apt to charm others (it’s a bear, after all…). You’re then able to raise your Strength and Constitution up to 20, but your Dexterity and Charisma only up to 16.

There is an important catch here though: the relation between Creation Points and attributes is not 1:1! On the contrary, the higher you want to increase an attribute, the more Creation Points you have to spend. Moreover, each race and family (besides Humans) has an affinity with a specific attribute (highlighted in blue in the table above), which makes that attribute easier to increase.

ATTRIBUTE SCOREATTRIBUTE COSTCUMULATIVE COSTAFFINITY COSTCUMULATIVE COST WITH AFFINITYPOINTS SAVED WITH AFFINITY
2144232715
2043832414
1943432113
1843031812
1732621511
1632321310
152201119
142181108
13216197
12214186
11212175
10210164
928153
836242
733221
600000

While affinity and caps might look relevant to nerds only, they’re not. Most bonuses given by an attribute grow exponentially with the score of the attribute – that is, points allocated from 20 to 25 are far more effective than points allocated from, say, 10 to 15, thus making cap variations determined by race selection quite significant. Furthermore, reaching a Natural Score of 20 with each attribute grants an additional unique bonus to the character.

What’s the Natural Score of an attribute? It’s the sum of your basic score, defined at character creation, plus points coming from talents. Indeed, each branch of the Talent Tree contains talents that grant a total of +2 to a specific attribute. So there you go – even a poor Human who enjoys no cap modifiers can score a 20!

Current Table[edit | edit source]

The current attribute table as of Alpha 2 test 1:

STRENGTH STR 6 STR 7 STR 8 STR 9 Basis (10) STR 11 STR 12 STR 13 STR 14 STR 15 STR 16 STR 17 STR 18
Endurance 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000 2100 2200 2300

§ Endurance Regen

7,2 8,4 9,6 10,8 12 13,2 14,4 15,6 16,8 18 19,2 20,4 21,6
Life 5500 6000 6500 7000 7500 8000 8500 9000 9500 10000 10500 11000 11500

§ Life Regen

0,6 0,6 0,7 0,7 0,8 0,8 0,9 0,9 1 1 1,1 1,1 1,2
Melee Damage -16% -12% -8% -4% 0% 4% 8% 12% 16% 20% 24% 28% 32%
Armour -40 -30 -20 -10 0 10 20 30 40 50 60 70 80
Carry Weight 70 75 80 85 90 95 100 105 110 115 120 125 130
 
DEXTERITY DEX 6 DEX 7 DEX 8 DEX 9 Basis (10) DEX 11 DEX 12 DEX 13 DEX 14 DEX 15 DEX 16 DEX 17 DEX 18
Attack Speed -8% -6% -4% -2% 0% 2% 4% 6% 8% 10% 12% 14% 16%

§ Acid Resistance

12% -6% -4% -2% 0% 2% 4% 6% 8% 10% 12% 14% 16%
Evasion 90 105 120 135 150 165 180 195 210 225 240 255 270
 
INTELLIGENCE INT 6 INT 7 INT 8 INT 9 Basis (10) INT 11 INT 12 INT 13 INT 14 INT 15 INT 16 INT 17 INT 18
Energy 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 1800

§ Energy Regen

12 14 16 18 20 22 24 26 28 30 32 34 36
Willpower 90 105 120 135 150 165 180 195 210 225 240 255 270

§ Magic Resistance

-8% -6% -4% -2% 0% 2% 4% 6% 8% 10% 12% 14% 16%
Memory 16 17 18 19 20 21 22 23 24 25 26 27 28
 
CONSTITUTION CON 6 CON 7 CON 8 CON 9 Basis (10) CON 11 CON 12 CON 13 CON 14 CON 15 CON 16 CON 17 CON 18
Life 13320 15855 18480 21195 7500 8100 8700 9300 9900 10500 11100 11700 12300

§ Life Regen

0,8 1,1 1,5 1,9 0,8 0,9 1 1,2 1,4 1,6 1,8 2 2,2
Fortitude 90 105 120 135 150 165 180 195 210 225 240 255 270

§ Elemental Resistance

-8% -6% -4% -2% 0% 2% 4% 6% 8% 10% 12% 14% 16%

§ Poison Resistance

-8% -6% -4% -2% 0% 2% 4% 6% 8% 10% 12% 14% 16%
Carry Weight 82 84 86 88 90 92 94 96 98 100 102 104 106
 
PERCEPTION PER 6 PER 7 PER 8 PER 9 Basis (10) PER 11 PER 12 PER 13 PER 14 PER 15 PER 16 PER 17 PER 18
Critical Chance 0,0% 0,0% 0,0% 0,0% 0,0% 0,5% 1,0% 1,5% 2,0% 2,5% 3,0% 3,5% 4,0%
Critical Damage 50% 50% 50% 50% 50% 60% 70% 80% 90% 100% 110% 120% 130%
Accuracy 90 105 120 135 150 165 180 195 210 225 240 255 270
 
CHARISMA CHA 6 CHA 7 CHA 8 CHA 9 Basis (10) CHA 11 CHA 12 CHA 13 CHA 14 CHA 15 CHA 16 CHA 17 CHA 18
Luck -100 -75 -50 -25 0 25 50 75 100 125 150 175 200