Basics Guide

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This page will serve as a basic how to play guide for Fractured. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

Basic gameplay[edit | edit source]

While combat is a core feature, Fractured revolves around traveling and exploration specifically. This means you will have to prepare accordingly for your journey because the environment can and will kill you if you aren’t ready. For example, traveling over the mountains will require food, water, proper gear(for temperature/weather) and shelter; without one of these elements, you will die. Fractured wishes to cater to both the hardcore PvP players, more casual PvE players, and any playstyle in between. Thus, they have created 3 planets where different combat systems exist.

The PvP system relies on several factors, mainly: Alignment, Race, and Planet. Depending on the Alignment of yourself and your opponent, killing them will get you a Karma gain, a Karma loss, or neither.

The PvE system relies on the same factors as PvP, albeit for NPC Bestiary instead of other players - Spells & Skills.

Abilities are grouped into different categories, called Schools of Magic and Schools of Fighting. You are not restricted from learning any skill, nor are you forced to learn them in any order. The system is designed to allow you to mix different schools to create the perfect character suited to your play style.

Travel and exploration are key components of the Fractured experience, which requires distances be meaningful and the world to not feel empty.

You will lose everything you carry when you die but you can still recover the items in your body if you get back to it in time and nobody has looted in between though. Whether other players (not in your party) can loot you (and the consequences) depends on the race/planet, of course, as for all criminal actions.

Character Creation[edit | edit source]

BeastmenDemons
HUMANSCHADRAUDOADRANHEEDRAERWYDRABLOODSHADOWHELLFIRE
STR-+1-1+2-3-+1+3
DEX-+3--2--1+2-
INT--1-2-+3+3--3
CON---+3-2-3-2+3
PER--+1-+2-+3-2
CHA--+3-2+1+3--3
POINTS120100100100100100100100

Character creation consists of choosing a race, assigning attributes, and defining your character background.

Step 1 - Race[edit | edit source]

The choice of race is the most impactful you’re going to make in your Fractured experience. It determines on which planet you start your journey and the ruleset you’ll be subject to – something far greater than what you’ve likely experienced in other MMOs. Other than that, different race – and families – come with a set of advantages and disadvantages such as unique abilities and backgrounds, basic statistic modifiers and attribute variations.

Step 2 - Attributes[edit | edit source]

Once you’ve selected your race, it’s time you decide how to set your main character attributes: Strength, Dexterity, Constitution, Intelligence, Perception, and Charisma. Every character in the game has 6 attributes that determine their statistics and performance in various tasks. These attributes are: Strength, Dexterity, Intelligence, Constitution, Perception and Charisma. You can find the effects that these have on a character on their individual pages.

You’re given a pool of Creation Points that can be distributed among the six attributes – 100 if your new hero is a Beastman or a Demon, 120 if Human. Creation Points can be spent to increase your attributes from their minimum value of 6 up to their soft cap, which is normally 18 but can change according to the character’s race and family (as shown in the table below, which lists cap variations by race). If the value of an attribute is below 10, you’ll suffer maluses to all the statistics related to it – that’s why it’s convenient to raise each up to 10, particularly for inexperienced players.

ATTRIBUTE SCOREATTRIBUTE COSTCUMULATIVE COSTAFFINITY COSTCUMULATIVE COST WITH AFFINITYPOINTS SAVED WITH AFFINITY
2144232715
2043832414
1943432113
1843031812
1732621511
1632321310
152201119
142181108
13216197
12214186
11212175
10210164
928153
836242
733221
600000

Step 3 - Background[edit | edit source]

Each kind of background grants you a different set of abilities already learnt to level 1, plus some known crafting recipes and starting equipment. All character backgrounds available are pre-defined – you can’t choose the exact abilities, recipes and equipment you already know or own. This choice has been taken to have new heroes always start with a set of abilities and equipment that synergizes properly with each other, allowing new players to have a more effective early game experience. Once your character learns new abilities and gains talent points, its background will no longer be significant.

Available backgrouds now are: Gladiator, Arcanist

Step 4 - Tutorial[edit | edit source]

Tutorial will teach you about basic mechanics in Fractured and its advised to follow it unless you know what you are doing.

Controls[edit | edit source]

Q,W,E,R,T,D,F,G Skill bar
LMB(on ground) Walk
LMB(on enemy) Basic Attack
LMB(on object) Interact
RMB Basic Attack
Esc Menu
I Inventory
K Skills and abilities
J Book of knowledge
C Character window
V Crating and Building - Crafting
B Crafting and Building - Blueprints
M Map
S Social
Ctrl+hold and drag item in inventory Split stack

Tips and tricks[edit | edit source]

Death vs. Unconscious[edit | edit source]

When you take damage, it will generally subtract from your endurance bar.

When your Endurance bar is lowered to 0 you are Knocked Out unconscious meaning you will stand up in 30s with few seconds of monster protection if your health bar is above 1 when timer reach 0. If timer reach 0 and you have no health remaining you die, leaving your corpse behind and all your possession. You can respawn in last town you visited or in house you own.

Of course players can continue to attack you and kill you after you've been knocked out, as long as they are willing to suffer the consequences. (Only matters on Syndesia of course. Tartaros is lawless)

Hunger[edit | edit source]

Exhausted[edit | edit source]

See also[edit | edit source]