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List of all skills & abilities sorted into their represented schools.

Abjuration

Absorb Elements
Icon AbsorbElements
You summon a protective globe that absorbs a portion of all the elemental (fire, ice, shock) damage you receive, half of which is converted into Mana.
Damage Percentage: (1.5 to 3) x INT
Memory Cost: 2
Ability Type: Toggle
Pre-Cast Time: 2
Can Crit: Yes
Mana Cost: 0 + (30/s)
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration
Dispel Magic
Icon DispelMagic
You attempt to dispel all MagicalBuffs, debuffs and protections from all the creatures within a specific area of your choosing. The chance to dispel each effect is calculated separatley.
Area Radius: 3
Dispel Chance: (1.5 to 3) x INT
Memory Cost: 2
Ability Type: Targeted (Terrain)
Pre-Cast Time: 0.5
Can Crit: Yes
Mana Cost: 200
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration
Globe of Spell Protection
Icon GlobeOfSpellProtection
You summon a protective globe that completely blocks the effects of any single-targeted magical ability casted on you.
Memory Cost: 3
Ability Type: Toggle
Pre-Cast Time: 2
Can Crit: Yes
Mana Cost: 0 + (60/s)
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration
Mage Armor
Icon MageArmor
You conjure an invisible magical Armor, which increases your physical and energy Resistances. The physical Resistance bonus doesn't stack with the one provided by your currently equipped Armor, while the energy Resistance does.
Resistance Physical: (10 to 20) x INT
Resistance Energy: (10 to 20) x INT
Memory Cost: 2
Ability Type: Toggle
Pre-Cast Time: 2
Can Crit: Yes
Mana Cost: 0 + (10/s)
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration
Magic Reflection
Icon MagicReflection
You summon a protective globe that increases all your magical Resistances and refelects back to the attacker a portion of any magic damage you take.
Resistance Magical: (5 to 10) x INT
Reflection Magical: (2 to 4) x INT
Memory Cost: 3
Ability Type: Toggle
Pre-Cast Time: 2
Can Crit: Yes
Mana Cost: 0 + (20/s)
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration
Pierce Magic
Icon PierceMagic
You send a magical projectile which damages your target and removes every MagicalProtection active on it. If this spell removes at least one protection, the damge is amplified.
Damage Energy: (4 to 12) x INT
Damage Amplification Percentage: 80 to 240
Memory Cost: 3
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.5
Can Crit: Yes
Mana Cost: 400
Cooldown: 20
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration
Protection from Acid
Icon ProtectionFromAcid
While this spell is active, your acid Resistance is enhanced, and you gain immunity to the Corrosion effect.
Resistance Acid: (20 to 60) x INT
Memory Cost: 2
Ability Type: Toggle
Pre-Cast Time: 2
Can Crit: Yes
Mana Cost: 0 + (20/s)
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration
Protection from Cold
Icon ProtectionFromCold
While this spell is active, your ice Resistance is enhanced, and you gain immunity to the Chilled and Frozen effects.
Resistance Ice: (20 to 60) x INT
Memory Cost: 2
Ability Type: Toggle
Pre-Cast Time: 2
Can Crit: Yes
Mana Cost: 0 + (20/s)
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration
Protection from Electricity
Icon ProtectionFromElectricity
While this spell is active, your shock Resistance is enhanced, and you gain immunity to the Shocked effect.
Resistance Shock: (20 to 60) x INT
Memory Cost: 2
Ability Type: Toggle
Pre-Cast Time: 2
Can Crit: Yes
Mana Cost: 0 + (20/s)
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration
Protection from Fire
Icon ProtectionFromFire
While this spell is active, your fire Resistance is enhanced, and you gain immunity to the Warm and Burning effects.
Resistance Fire: (20 to 60) x INT
Memory Cost: 2
Ability Type: Toggle
Pre-Cast Time: 2
Can Crit: Yes
Mana Cost: 0 + (20/s)
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration
Protection from Poison
Icon ProtectionFromPoison
While this spell is active, your poison Resistance is enhanced, and you gain immunity to the Poisoned effect.
Resistance Poison: (20 to 60) x INT
Memory Cost: 2
Ability Type: Toggle
Pre-Cast Time: 2
Can Crit: Yes
Mana Cost: 0 + (20/s)
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration
Shatter Wards
Icon ShatterWards
This spell removes all the MagicalProtections active on your target, and deals damage for each protection removed.
Damage Energy: (10 to 20) x INT
Memory Cost: 2
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.5
Can Crit: Yes
Mana Cost: 200
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Abjuration

Alteration

Assassination

Blinding Dust
Icon BlindingDust
You throw dust in a cone in front of you, Blinding any enemy in range for a few seconds.
Cone Width: 120
Cone Length: 3
Duration Blind: (0.25 to 0.5) x DEX
Memory Cost: 1
Ability Type: Directional
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 100
Cooldown: 10
Allowed Armor: Light
Weapon Restrictions: One Handed
School: Assassination
Death Mark
Icon DeathMark
You mark a creature of your choice, creating a link between the two of you. While the link is active, the marked creature's Fortitude and Willpower are nullified against any attack coming from you. The cooldown of this ability resets if the creature you marked dies.
Link Max Duration: 20 to 60
Link Max Distance: 30
Memory Cost: 3
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.1
Can Crit: Yes
Mana Cost: 300
Cooldown: 60
Allowed Armor: Light
Weapon Restrictions: One Handed
School: Assassination
Glitter Dust
Icon GlitterDust
You throw glitter in a cone in front of you, Confusing any enemy in range for a few seconds.
Cone Width: 120
Cone Length: 3
Duration Confusion: (0.25 to 0.5) x DEX
Memory Cost: 2
Ability Type: Directional
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 150
Cooldown: 15
Allowed Armor: Light
Weapon Restrictions: One Handed
School: Assassination
Nimbleness
Icon Nimbleness
You focus on your reflexes, enhancing your Movement Speed and successfully dodging every attack for a few seconds.
Duration Buff: (0.2 to 0.4) x DEX
Move Speed Bonus: (0.25 to 0.5) x DEX
Memory Cost: 3
Ability Type: Self
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 300
Cooldown: 20
Allowed Armor: Light
Weapon Restrictions: One Handed
School: Assassination
Shadow Dash
Icon ShadowDash
You dash in a straight line, hitting any enemy in your way with a basic attack and hiding after a short delay for a few seconds.
Spell Charges: 0.2 x DEX
Distance Dash: 5
Duration Hidden: (0.1 to 0.2) x DEX
Memory Cost: 2
Ability Type: Directional
Pre-Cast Time: 0.1
Can Crit: No
Mana Cost: 150
Cooldown: 10
Allowed Armor: Light
Weapon Restrictions: One Handed
School: Assassination
Shadow Step
Icon ShadowStep
You teleport behind your target, backstabbing it. If you use this ability while Hidden, the attack deals extra damage and frightens your victim.
Extra Weapon Damage: (5 to 10) x DEX
Duration Fear: (0.25 to 0.5) x DEX
Memory Cost: 2
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.2
Can Crit: No
Mana Cost: 150
Cooldown: 10
Allowed Armor: Light
Weapon Restrictions: One Handed
School: Assassination
Shadow Walk
Icon ShadowWalk
You conceal your presence, hiding yourself in plain sight.
Duration Hidden: (1 to 2) x DEX
Memory Cost: 1
Ability Type: Self
Pre-Cast Time: 1
Can Crit: Yes
Mana Cost: 200
Cooldown: 10
Allowed Armor: Light
Weapon Restrictions: One Handed
School: Assassination
True Strike
Icon TrueStrike
Your next basic attacks and abilities can't be dodged, and are guaranteed criticals if they can be so. This effect lasts for a fixed duration or for a maximum amount of attacks or abilities used.
Duration Effect: (0.15 to 0.3) x DEX
Max Activations: (0.15 to 0.3) x DEX
Memory Cost: 3
Ability Type: Self
Pre-Cast Time: 0
Can Crit: Yes
Mana Cost: 300
Cooldown: 20
Allowed Armor: Light
Weapon Restrictions: One Handed
School: Assassination

Conjuration

Enchanting

Hunting

Hunters Mark
Icon HunterMark
You mark your prey, creating a link between the two of you. While the link is active, your prey cannot hide or turn invisible in any way, and its Evasion is nullified against any attack coming from you. The cooldown of this ability resets if the creature you marked dies.
Link Max Duration: 20 to 60
Link Max Distance: 30
Memory Cost: 3
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 300
Cooldown: 60
Allowed Armor: Medium
Weapon Restrictions: N/A
School: Hunting
Net Trap
You throw a net to trap every opponent within a specific area of your choice.
Area Radius: 2.5
Duration Trapped: (0.1 to 0.2) x PER
Memory Cost: 1
Ability Type: Targeted (Terrain)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 100
Cooldown: 15
Allowed Armor: Medium
Weapon Restrictions: N/A
School: Hunting
Spike Trap
Icon SpikeTrap
You place a ticking spike trap on the ground, which acts as a proximity bomb, and explodes as soon as one or more enemies get too close, or when its duration expires. The explosion fires hundreds of metallic spikes which hit anyone in range, inflicting pierce damage and making them bleed. The damage and the Bleed intensities depend on the victim's distance from the trap when it explodes.
Spell Charges: (0.1 to 0.2) x DEX
Duration Trap: 30
Trap Trigger Distance: 2
Trap Area Radius: 6
Damage Pierce: (15 to 30) x DEX
Stacks Bleeding: (1 to 2) x DEX
Effects Faloff Percentage: 50
Memory Cost: 2
Ability Type: Targeted (Terrain)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 250
Cooldown: 30
Allowed Armor: Medium
Weapon Restrictions: N/A
School: Hunting

Illusionism

Atrophy Wave
Icon AtrophyWave
You release a wave of psyonic energy that hits every enemy in a cone in front of you, damaging them and atrophying their muscles for a few seconds.
Cone Width: 120
Cone Length: 3
Damage Energy: (12 to 24) x CHA
Duration Atrophied: (0.2 to 0.4) x CHA
Memory Cost: 2
Ability Type: Directional
Pre-Cast Time: 0.2
Can Crit: No
Mana Cost: 250
Cooldown: 15
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Illusionism
Fear
Icon Fear
You conjure terrifing images in the minds of any opponent within a specific area of your choice, filling them with fear for a few seconds.
Area Radius: 3
Duration Fear: (0.5 to 1) x CHA
Memory Cost: 1
Ability Type: Targeted (Terrain)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 100
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Illusionism
Mind Strike
Icon MindStrike
You trigger a sudden and intense migrane in your target's mind, which leaves him in a daze for a few seconds.
Damage Energy: (8 to 16) x CHA
Duration Daze: (0.1 to 0.2) x CHA
Memory Cost: 1
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.2
Can Crit: No
Mana Cost: 150
Cooldown: 5
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Illusionism
Shimmering Sphere
Icon ShimmeringSphere
You cast a shiny projectile that collides with the first enemy on its path, splitting and bouncing to any other enemy nearby. Anyone hit by the spell takes energy damage and gets Confused for a few seconds.
Bounce Distance: 6
Damage Energy: (15 to 30) x CHA
Duration Confusion: (0.2 to 0.4) x CHA
Memory Cost: 2
Ability Type: Directional
Pre-Cast Time: 0.5
Can Crit: No
Mana Cost: 250
Cooldown: 15
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Illusionism
Word of Power: Heal
Icon WordOfPower Heal
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and allows his body to instantly heal, and nullify the effects of poison or of any PhysicalDebuff.
Health Recovered: (40 to 80) x CHA
Memory Cost: 3
Ability Type: Targeted (Ally)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 500
Cooldown: 30
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Illusionism
Word of Power: Kill
Icon WordOfPower Kill
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and forces his current healt to instantly drop to 0. This spell has no effect on creatures with more Health than a specific threshold.
Players Health Threshold: (20 to 40) x CHA
Monsters Health Threshold: (50 to 100) x CHA
Memory Cost: 3
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 500
Cooldown: 30
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Illusionism
Word of Power: Silence
Icon WordOfPower Silence
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and forces him to become Silenced for a few seconds.
Duration Silence: (0.3 to 0.6) x CHA
Memory Cost: 3
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 500
Cooldown: 30
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Illusionism
Word of Power: Stun
Icon WordOfPower Stun
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and forces him to become Stunned for a few seconds.
Duration Stun: (0.15 to 0.3) x CHA
Memory Cost: 3
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 500
Cooldown: 30
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Illusionism

Invocation

Martial Arts

Musicianship

Necromancy

Bond of Agony
Icon BondOfAgony
You create a link between yours and your victim's souls, so that whenever you take damage, your victim takes a potion of that damage too, as pure damage.
Link Max Duration: 10
Link Max Distance: 10
Damage Percentage: (2 to 4) x INT
Memory Cost: 1
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 300
Cooldown: 15
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Necromancy
Bone Barrage
Icon BoneBarrage
You summon a wave of bones that grows in an arc in front of you, piercing any creature on its path. Every creature in range receives damage and becomes both Crippled and Bleeding. The bones at the end of the arc remain in place for some time, creating an impassable wall.
Cone Width: 90
Cone Length: 8
Damage Pierce: (15 to 30) x INT
Stacks Bleeding: (1.5 to 3) x INT
Duration Cripple: (0.15 to 0.3) x INT
Duration Wall: 10
Memory Cost: 2
Ability Type: Directional
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 400
Cooldown: 20
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Necromancy
Death Bargain
Icon DeathBargain
If this ability is ready, its effect triggers as soon as you would either go unconscious or die, making you Immortal and Unhealable for a brief time instead. If you Manage to kill any creature before the timer runs out, the spell ends and you regain a portion of your Health, otherwise you die on the spot.
Duration Effect: 15
Max Health: (1.5 to 3) x INT
Memory Cost: 3
Ability Type: Ready
Pre-Cast Time: 0
Can Crit: Yes
Mana Cost: 0
Cooldown: 60
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Necromancy
Death Circle
Icon DeathCircle
You curse any enemy within a specific area of your choice, damaging them and preventing them from recovering Health for a few seconds.
Area Radius: 3
Damage Energy: (25 to 50) x INT
Duration Unhealable: (0.2 to 0.4) x INT
Memory Cost: 3
Ability Type: Targeted (Terrain)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 400
Cooldown: 20
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Necromancy
Life Drain
Icon LifeDrain
While channeling this spell, until your victim is in range, you steal a portion of its Health over time, Slowing it in the meantime.
Life Stolen Per Second: (5 to 10) x INT
Channeling Duration: 5 to 10
Memory Cost: 1
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 0 + (30/s)
Cooldown: 15
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Necromancy
Mana Drain
Icon ManaDrain
While channeling this spell, until your victim is in range, you steal a portion of its Mana over time, Slowing it in the meantime.
Mana Stolen Per Second: (5 to 10) x INT
Channeling Duration: 5 to 10
Memory Cost: 1
Ability Type: Targeted (Enemy)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 0 + (30/s)
Cooldown: 15
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Necromancy
Skeletal Dragon Breath
Icon SkeletalDragonBreath
While channeling this spell, you conjure the powerful breath of a skeletal dragon, damaging any creature within range and making them Bleed over time.
Channeling Duration: 3
Cone Width: 90
Cone Length: 8
Damage Slash Per Second: (12 to 24) x INT
Stacks Bleeding Per Second: (1 to 2) x INT
Memory Cost: 3
Ability Type: Directional
Pre-Cast Time: 0.5
Can Crit: No
Mana Cost: 0 + (150/s)
Cooldown: 30
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Necromancy
Unholy Strength
Icon UnholyStrength
You infuse your and your allies bodies with necrotic energy as you would do for inanimate corpses. By doing so, your bodies become stronger, but they also start to decay, losing Health over time and becoming more susceptible to fire.
Area Radius: 8
Buff Strength: (0.15 to 0.3) x INT
Duration Buff: 15
Resistance Fire: -500
Regeneration Health: -50
Memory Cost: 2
Ability Type: Self
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 200
Cooldown: 20
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Necromancy

Restoration

Cure Poison
Icon CurePoison
You reduce the amount of poison circulating in every ally within a specific area of your choosing.
Area Radius: 3
Stacks Poison: (-2 to -4) x INT
Memory Cost: 1
Ability Type: Targeted (Terrain)
Pre-Cast Time: 0.5
Can Crit: Yes
Mana Cost: 100
Cooldown: 5
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Restoration
Cure Wounds
Icon CureWounds
You partially restore the Health of every ally within a specific area of your choosing, while damaging any undead creture in range.
Area Radius: 3
Health Recovered: (8 to 16) x INT
Pure Damage To Undeads: (12 to 24) x INT
Memory Cost: 1
Ability Type: Targeted (Terrain)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 150
Cooldown: 5
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Restoration
Healing Burst
Icon HealingBurst
You conjure a column of bright curative energy, which envelops your target and restores a significant amount of his Health, while damaging and Blinding any nearby enemy.
Health Recovered: (15 to 30) x INT
Area Radius: 2
Damage Energy: (10 to 20) x INT
Duration Blind: (0.15 to 0.3) x INT
Memory Cost: 2
Ability Type: Targeted (Ally)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 300
Cooldown: 15
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Restoration
Healing Wave
Icon HealingWave
You release a small wave of restorating energy around yourself, which heals you and any nearby ally, while damaging any undead creature in range.
Area Radius: 3
Health Recovered: (10 to 20) x INT
Pure Damage To Undeads: (15 to 30) x INT
Memory Cost: 2
Ability Type: Self
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 250
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Restoration
Life Link
Icon LifeLink
You link yourself to the life force of one of your allies. By doing so, a portion of the damage dealt to your ally gets halved and redirected to you instead.
Link Max Duration: 30 to 60
Link Max Distance: 15
Damage Percentage: (1.5 to 3) x INT
Memory Cost: 3
Ability Type: Targeted (Ally)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 300
Cooldown: 15
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Restoration
Mass Cure Wounds
Icon MassCureWounds
You release a large wave of restorating energy around yourself, which heals you and every nearby ally, while damaging any undead creature in range.
Area Radius: 8
Health Recovered: (20 to 40) x INT
Pure Damage To Undeads: (30 to 60) x INT
Memory Cost: 3
Ability Type: Self
Pre-Cast Time: 0.5
Can Crit: Yes
Mana Cost: 500
Cooldown: 10
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Restoration
Minor Healing
Icon MinorHealing
You instantly recover a small potion of Health.
Spell Charges: (0.2 to 0.4) x INT
Health Recovered: 8 x INT
Memory Cost: 1
Ability Type: Self
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 100
Cooldown: 5
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Restoration
Physical Recovery
Icon PhysicalRecovery
With a burst of restorating energy, you cleanse all PhysicalDebuffs and Elemental Conditions from every ally within an area of your choosing, while also restoring a small portion of their missing Health.
Area Radius: 3
Health Recovered: (6 to 12) x INT
Memory Cost: 2
Ability Type: Targeted (Terrain)
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 250
Cooldown: 15
Allowed Armor: Medium
Weapon Restrictions: Spell Channeling
School: Restoration

Warfare

Battle Jump
Icon BattleJump
You jump to a visible location of your choice, crushing and crippling any opponent in range upon landing.
Area Radius: 3
Damage Crush: (12 to 24) x STR
Duration Cripple: (0.12 to 0.24) x STR
Memory Cost: 2
Ability Type: Targeted (Terrain)
Pre-Cast Time: 0.1
Can Crit: No
Mana Cost: 150
Cooldown: 10
Allowed Armor:
Weapon Restrictions: N/A
School: Warfare
Bloodlust
Icon Bloodlust
While this ability is active, you thirst for the blood of your enemies, dealing extra damage toBleedingopponents, and recovering some Health with each attack.
Weapon Damage Increase: (1 to 2) x STR
Health Recovered Percentage: 1.5 x COS
Memory Cost: 3
Ability Type: Toggle
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 0 + (20/s)
Cooldown: 15
Allowed Armor:
Weapon Restrictions: N/A
School: Warfare
Enrage
Icon Enrage
You enter a battlerage, refusing to die no matter what for a brief period of time. While enraged, you are immortal, you deal more damage with regular attacks, you move faster, and you gain immunity from anything that would incapacitate you, snare you, or slow you down, but you won't be able to use any other ability in battle. This ability can be used also while incapacitated.
Damage Increase Percentage: (2 to 6) x COS
Move Speed Bonus: (0.2 to 0.6) x COS
Duration Effect: 8
Memory Cost: 3
Ability Type: Self
Pre-Cast Time: 0
Can Crit: Yes
Mana Cost: 400
Cooldown: 60
Allowed Armor:
Weapon Restrictions: N/A
School: Warfare
Frenzy
Icon Frenzy
While this ability is active, you are in a battle frenzy, which significantly boosts both you attack and Movement Speed, while keeping you in a constant state of confusion.
Move Speed Bonus: (0.4 to 0.8) x COS
Attack Speed Bonus: (0.4 to 0.8) x COS
Memory Cost: 2
Ability Type: Toggle
Pre-Cast Time: 0
Can Crit: Yes
Mana Cost: 0 + (15/s)
Cooldown: 20
Allowed Armor:
Weapon Restrictions: N/A
School: Warfare
Overpower
Icon Overpower
By controlling your breathing, you maintain a perfect focus in battle for a few seconds, overpowering all your enemies, and making it impossible for them to dodge or block any of your basic attacks.
Duration Effect: (0.5 to 1) x COS
Memory Cost: 1
Ability Type: Self
Pre-Cast Time: 0.2
Can Crit: Yes
Mana Cost: 300
Cooldown: 20
Allowed Armor:
Weapon Restrictions: N/A
School: Warfare
Ram Through
Icon RamThrough
You rush forward with your shield, breaking the enemy lines, while harming and crippling anyone in your way.
Distance Dash: 5
Damage Crush: (12 to 24) x STR
Duration Cripple: (0.15 to 0.3) x STR
Memory Cost: 2
Ability Type: Directional
Pre-Cast Time: 0.1
Can Crit: No
Mana Cost: 200
Cooldown: 10
Allowed Armor:
Weapon Restrictions: Shield Required
School: Warfare
Resolve
Icon Resolve
With great resolve, you instantly get rid of any PhysicalDebuff that was hindering you, and you gain immunity to PhysicalDebuffs for a few seconds. This ability can be used also while incapacitated.
Duration Effect: (0.15 to 0.3) x COS
Memory Cost: 2
Ability Type: Self
Pre-Cast Time: 0
Can Crit: Yes
Mana Cost: 200
Cooldown: 15
Allowed Armor:
Weapon Restrictions: N/A
School: Warfare
Second Wind
Icon SecondWind
By sheer Willpower, you force your body to instantly recover a portion of your Health just to keep fighting. This feat is extremely taxing on your body though, as it will completely lose any ability to heal for a few seconds thereafter.
Max Health: (2 to 4) x COS
Duration Unhealable: 10
Memory Cost: 2
Ability Type: Self
Pre-Cast Time: 0
Can Crit: Yes
Mana Cost: 200
Cooldown: 60
Allowed Armor:
Weapon Restrictions: N/A
School: Warfare
Shield Slam
Icon ShieldSlam
You use your shield to forcefully hit and push away all enemies in a cone in front of you. Anyone hit by this effect is also Stunned for a brief time.
Cone Width: 120
Cone Length: 2.5
Damage Crush: (10 to 20) x STR
Knock Back Distance: 4
Duration Stun: (0.04 to 0.08) x STR
Memory Cost: 1
Ability Type: Directional
Pre-Cast Time: 0.2
Can Crit: No
Mana Cost: 100
Cooldown: 5
Allowed Armor:
Weapon Restrictions: Shield Required
School: Warfare
Shockwave
Icon Shockwave
You unleash your Strength, releasing a shockwave that hits and Stuns any nearby opponent.
Area Radius: 3
Damage Crush: (12 to 24) x STR
Duration Stun: (0.06 to 0.12) x STR
Memory Cost: 2
Ability Type: Self
Pre-Cast Time: 0.5
Can Crit: No
Mana Cost: 200
Cooldown: 10
Allowed Armor:
Weapon Restrictions: N/A
School: Warfare
Vicious Attacks
Icon ViciousAttacks
While this ability is active, you viciously aim your attacks at your enemies injuries, inflicting extra damage for each PhysicalDebuff active on them.
Weapon Damage Increase: (0.5 to 1) x STR
Memory Cost: 2
Ability Type: Toggle
Pre-Cast Time: 0.5
Can Crit: Yes
Mana Cost: 0 + (15/s)
Cooldown: 15
Allowed Armor:
Weapon Restrictions: N/A
School: Warfare

See also

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