You attempt to dispel all MagicalBuffs, debuffs and protections from all the creatures within a specific area of your choosing. The chance to dispel each effect is calculated separatley.
You conjure an invisible magical Armor, which increases your physical and energy Resistances. The physical Resistance bonus doesn't stack with the one provided by your currently equipped Armor, while the energy Resistance does.
Resistance Physical: (10 to 20) x INT Resistance Energy: (10 to 20) x INT
You send a magical projectile which damages your target and removes every MagicalProtection active on it. If this spell removes at least one protection, the damge is amplified.
Damage Energy: (4 to 12) x INT Damage Amplification Percentage: 80 to 240
You mark a creature of your choice, creating a link between the two of you. While the link is active, the marked creature's Fortitude and Willpower are nullified against any attack coming from you. The cooldown of this ability resets if the creature you marked dies.
Your next basic attacks and abilities can't be dodged, and are guaranteed criticals if they can be so. This effect lasts for a fixed duration or for a maximum amount of attacks or abilities used.
Duration Effect: (0.15 to 0.3) x DEX Max Activations: (0.15 to 0.3) x DEX
You mark your prey, creating a link between the two of you. While the link is active, your prey cannot hide or turn invisible in any way, and its Evasion is nullified against any attack coming from you. The cooldown of this ability resets if the creature you marked dies.
You place a ticking spike trap on the ground, which acts as a proximity bomb, and explodes as soon as one or more enemies get too close, or when its duration expires. The explosion fires hundreds of metallic spikes which hit anyone in range, inflicting pierce damage and making them bleed. The damage and the Bleed intensities depend on the victim's distance from the trap when it explodes.
Spell Charges: (0.1 to 0.2) x DEX Duration Trap: 30 Trap Trigger Distance: 2 Trap Area Radius: 6 Damage Pierce: (15 to 30) x DEX Stacks Bleeding: (1 to 2) x DEX Effects Faloff Percentage: 50
You cast a shiny projectile that collides with the first enemy on its path, splitting and bouncing to any other enemy nearby. Anyone hit by the spell takes energy damage and gets Confused for a few seconds.
Bounce Distance: 6 Damage Energy: (15 to 30) x CHA Duration Confusion: (0.2 to 0.4) x CHA
Memory Cost: 2 Ability Type: Directional Pre-Cast Time: 0.5 Can Crit: No
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and allows his body to instantly heal, and nullify the effects of poison or of any PhysicalDebuff.
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and forces his current healt to instantly drop to 0. This spell has no effect on creatures with more Health than a specific threshold.
Players Health Threshold: (20 to 40) x CHA Monsters Health Threshold: (50 to 100) x CHA
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and forces him to become Silenced for a few seconds.
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and forces him to become Stunned for a few seconds.
You create a link between yours and your victim's souls, so that whenever you take damage, your victim takes a potion of that damage too, as pure damage.
Link Max Duration: 10 Link Max Distance: 10 Damage Percentage: (2 to 4) x INT
You summon a wave of bones that grows in an arc in front of you, piercing any creature on its path. Every creature in range receives damage and becomes both Crippled and Bleeding. The bones at the end of the arc remain in place for some time, creating an impassable wall.
Cone Width: 90 Cone Length: 8 Damage Pierce: (15 to 30) x INT Stacks Bleeding: (1.5 to 3) x INT Duration Cripple: (0.15 to 0.3) x INT Duration Wall: 10
If this ability is ready, its effect triggers as soon as you would either go unconscious or die, making you Immortal and Unhealable for a brief time instead. If you Manage to kill any creature before the timer runs out, the spell ends and you regain a portion of your Health, otherwise you die on the spot.
You infuse your and your allies bodies with necrotic energy as you would do for inanimate corpses. By doing so, your bodies become stronger, but they also start to decay, losing Health over time and becoming more susceptible to fire.
Area Radius: 8 Buff Strength: (0.15 to 0.3) x INT Duration Buff: 15 Resistance Fire: -500 Regeneration Health: -50
You conjure a column of bright curative energy, which envelops your target and restores a significant amount of his Health, while damaging and Blinding any nearby enemy.
Health Recovered: (15 to 30) x INT Area Radius: 2 Damage Energy: (10 to 20) x INT Duration Blind: (0.15 to 0.3) x INT
You link yourself to the life force of one of your allies. By doing so, a portion of the damage dealt to your ally gets halved and redirected to you instead.
Link Max Duration: 30 to 60 Link Max Distance: 15 Damage Percentage: (1.5 to 3) x INT
With a burst of restorating energy, you cleanse all PhysicalDebuffs and Elemental Conditions from every ally within an area of your choosing, while also restoring a small portion of their missing Health.
While this ability is active, you thirst for the blood of your enemies, dealing extra damage toBleedingopponents, and recovering some Health with each attack.
Weapon Damage Increase: (1 to 2) x STR Health Recovered Percentage: 1.5 x COS
You enter a battlerage, refusing to die no matter what for a brief period of time. While enraged, you are immortal, you deal more damage with regular attacks, you move faster, and you gain immunity from anything that would incapacitate you, snare you, or slow you down, but you won't be able to use any other ability in battle. This ability can be used also while incapacitated.
Damage Increase Percentage: (2 to 6) x COS Move Speed Bonus: (0.2 to 0.6) x COS Duration Effect: 8
While this ability is active, you are in a battle frenzy, which significantly boosts both you attack and Movement Speed, while keeping you in a constant state of confusion.
Move Speed Bonus: (0.4 to 0.8) x COS Attack Speed Bonus: (0.4 to 0.8) x COS
By controlling your breathing, you maintain a perfect focus in battle for a few seconds, overpowering all your enemies, and making it impossible for them to dodge or block any of your basic attacks.
With great resolve, you instantly get rid of any PhysicalDebuff that was hindering you, and you gain immunity to PhysicalDebuffs for a few seconds. This ability can be used also while incapacitated.
By sheer Willpower, you force your body to instantly recover a portion of your Health just to keep fighting. This feat is extremely taxing on your body though, as it will completely lose any ability to heal for a few seconds thereafter.
Max Health: (2 to 4) x COS Duration Unhealable: 10