List of all skills & abilities sorted into their represented schools.
For different types of sorting, check this page.
Contents
Abjuration
Absorb Elements | ||
You surround yourself with a magical protection that absorbs [INT*2]% of all the Fire/Ice/Shock damage you receive, half of which is then converted into Mana. | ||
Toggle Group: Major Protection
Effect Group: Magical Protection Memory Cost: 2 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 300 + (30/s) | ||
Cooldown: 10 | ||
School: Abjuration |
Dispel Magic | ||
You have a [INT*3]% chance to dispel each magical buff, debuffs and protection active on all the creatures within a 3-meter radius area from a location of your choice. This spell can hurt yourself and your allies in PvP. | ||
Friendly Fire: Yes
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 400 | ||
Cooldown: 10 | ||
School: Abjuration |
Globe of Spell Protection | ||
This globe completely blocks the effects of any single-targeted spell. | ||
Toggle Group: Major Protection
Effect Group: Magical Buff Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light/Medium Mana Cost: 300 + (30/s) | ||
Cooldown: 10 | ||
School: Abjuration |
Mage Armor | ||
This spell grants [INT*15] Armor and Magic Resistance. The Armor bonus doesn't stack with the armor gained from equipment, the magic resistance does. | ||
Toggle Group: Damage Protection
Effect Group: Magical Protection Memory Cost: 2 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 200 + (10/s) | ||
Cooldown: 10 | ||
School: Abjuration |
Pierce Magic | ||
You instantly remove every magical protection active on your target. If at least one protection was removed, the target takes [INT*24] Magic damage, else he only takes [INT*8] Magic damage. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 500 | ||
Cooldown: 20 | ||
School: Abjuration |
Protection From Acid | ||
This spell grants [INT*50] Acid Resistance and immunity to the Corrosion effect. | ||
Toggle Group: Damage Protection
Effect Group: Magical Protection Memory Cost: 2 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Mana Cost: 200 + (10/s) | ||
Cooldown: 10 | ||
School: Abjuration |
Protection From Cold | ||
This spell grants [INT*50] Ice Resistance and immunity to the Chilled and Frozen effects. | ||
Toggle Group: Damage Protection
Effect Group: Magical Protection Memory Cost: 2 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Mana Cost: 200 + (10/s) | ||
Cooldown: 10 | ||
School: Abjuration |
Protection From Electricity | ||
This spell grants [INT*50] Shock Resistance and immunity to the Shocked effect. | ||
Toggle Group: Damage Protection
Effect Group: Magical Protection Memory Cost: 2 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Mana Cost: 200 + (10/s) | ||
Cooldown: 10 | ||
School: Abjuration |
Protection From Fire | ||
This spell grants [INT*50] Fire Resistance and immunity to the Warm and Burning effects. | ||
Toggle Group: Damage Protection
Effect Group: Magical Protection Memory Cost: 2 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 200 + (10/s) | ||
Cooldown: 10 | ||
School: Abjuration |
Protection From Poison | ||
This spell grants [INT*50] Poison Resistance and immunity to the Poisoned effect. | ||
Toggle Group: Damage Protection
Effect Group: Magical Protection Memory Cost: 2 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 200 + (10/s) | ||
Cooldown: 10 | ||
School: Abjuration |
Shatter Wards | ||
Your target rolls a Willpower Save for each Magical Protection active on itself. For each failed throw, it takes [INT*10] Magical damage and loses that protection. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Abjuration |
Stone Skin | ||
While under the effect of Stone Skin, you have 100% Block Chance, and anyone hitting you at melee range is Slowed for 2 seconds (reduced by: Willpower). When this spell is cast, [INT*0.4] layers of protection are applied on you. Any blocked attack which would have dealt 100 or more damage (before Armor mitigation) removes 1 layer, but you passively regain 1 every 5 seconds. This spell ends if all layers are removed. | ||
Memory Cost: 2
Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 200 + (10/s) | ||
Cooldown: 10 | ||
School: Abjuration |
Alteration
Barbed Skin | ||
Whenever a creature hits you at melee range, it takes [INT*6] Pierce damage plus [INT*0,4] Bleeding stacks.(resist: Fortitude). | ||
Toggle Group: Skin
Effect Group: Magical Buff Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Mana Cost: 200 + (20/s) | ||
Cooldown: 10 | ||
School: Alteration |
Crystalline Skin | ||
Whenever a creature hits you at melee range, it loses [INT*12] Mana, and is Silenced for 4 seconds (reduced by: Willpower). If a creature has less mana than the amount it would lose, the remainder is dealt as Pure damage. | ||
Toggle Group: Damage Protection
Effect Group: Magical Buff Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Any Mana Cost: 100 + (50/s) | ||
Cooldown: 10 | ||
School: Alteration |
Empower | ||
Any ally within 3 meters from a location of your choice gains [INT*2]% Damage Increase, [INT*20] Max Health and immunity to the Weakened status effect for [INT] seconds. | ||
Memory Cost: 1
Spell Group: Self-Beneficial Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: False | ||
Allowed Weapons: Spell Channeling Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Alteration |
Entangling Roots | ||
You cause an overgrowth of roots within 4 meters from you for up to 6 seconds. Each second all enemies caught in the roots are Snared for [INT/15] seconds and take [INT*6] Crush damage. | ||
Memory Cost: 3
Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False Root Events Count: 5 | ||
Allowed Weapons: Spell Channeling Mana Cost: 300 + (50/s) | ||
Cooldown: 30 | ||
School: Alteration |
Epicenter | ||
You create a localized earthquake within 4 meters from a location your choosing. The quake pulls all creatures hit towards the center, inflicting [INT*12] Crush damage and Stunning them for 1 second. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 10 | ||
School: Alteration |
Eruption | ||
You cause a ground explosion at a specific location, dealing [INT*15] Crush damage to anyone within 3 meters, and Knocking them Back by 4 meters. This spell can hurt yourself and your allies in PvP. | ||
Friendly Fire: Yes
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Alteration |
Explosion | ||
You trigger an unstable reaction inside your target's body, causing a fiery explosion 2 seconds later. The explosion deals [INT*16] Fire damage and adds 40 Warm stacks. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 | ||
Cooldown: 15 | ||
School: Alteration |
Expose Vulnerabilities | ||
All enemies within 3 meters from a location of your choice have all their non-physical resistances that are currently below 500 points reduced by [INT*20] points for 10 seconds. Resistances higher than 500 are unaffected by this spell. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Toggle Target Type: Self Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 15 | ||
School: Alteration |
Icebound Blast | ||
You force a frozen creature to shatter and explode, damaging any other creature in a 3-meters radius. The main target takes [INT*24] Ice damage, and is no longer Frozen, while any other creature within the area of effect takes [INT*6] Ice damage and 20 Chilled sticks. This spell can hurt yourself and your allies in PvP. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 500 | ||
Cooldown: 15 | ||
School: Alteration |
Ignite | ||
You deal [INT*4] fire damage to your target and 10 Warm stack, then you double the amount of Warm stacks on your target. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 150 | ||
Cooldown: 5 | ||
School: Alteration |
Incinerate | ||
All enemies within a 4-meter from location of your choice take [INT*3] Fire damage and 10 Warm stacks every 0.5 seconds for up to 4 seconds. Burning enemies take twice as much damage. The damage of this spell can be Critical. | ||
CanCrit: True
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 (+100/s) | ||
Cooldown: 25 | ||
School: Alteration |
Lightning Rush | ||
You dash in lightning form in a straight line for up to 5 meters, dealing [INT*6] Shock damage and 10 Shocked stacks to any enemy on your path. This ability has [1,2,3,4] charges at [0,12,18,24] Intelligence. The damage of this spell can be Critical. | ||
Can Crit: True
Mobility Spell: True Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False Dash Duration: 0.2 Charge Activation Delay: 0.5 | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 10/Charge | ||
School: Alteration |
Magnetize | ||
All enemies within a 3-meter radius area of your choice become Magnetized for [INT*2] seconds. A magnetized creature's Shock resistance is reduced by [INT*10], and every time it would receive a Shocked stack, it releases a small shockwave dealing 100 Shock damage to any other nearby creature. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 15 | ||
School: Alteration |
Petrify | ||
You petrify your target for [INT/5] seconds (Reduced by: Fortitude). | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 6 Casting Range: 8 Check LOS: True Target Entity Type: Monster, Player | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 400 | ||
Cooldown: 20 | ||
School: Alteration |
Shivers | ||
Each enemy within 3 meters from you takes between [INT*6] and [INT*18] Ice damage, depending on their distance from you, and 20 Chilled stack. A successful Fortitude Save halves both the damage and the stacks. This ability has [1,2,3,4] charges at [0,12,18,24] Intelligence. The damage of this spell can be Critical. | ||
Can Crit: True
Memory Cost: 2 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False Charge Activation Delay: 0.5 | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 5/Charge | ||
School: Alteration |
Slow | ||
All enemies within 5 meters from a location of your choice are Slowed for [INT/3] seconds (Reduced by: Willpower). | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 300 | ||
Cooldown: 15 | ||
School: Alteration |
Static Pull | ||
All enemies within a 20°, 6-meters cone area are pulled towards you, and take [INT*4] Shock damage plus 10 Shocked stacks for each meter they got pulled. | ||
Memory Cost: 2
Spell Group: Self-Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Alteration |
Verdant Regrowth | ||
You and every ally within 2 meters gain [INT*2] Health Regeneration bonus for [INT*1] seconds, and gain immunity to Bleed and Cripple. | ||
Memory Cost: 2
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Mana Cost: 200 | ||
Cooldown: 15 | ||
School: Alteration |
Weaken | ||
Any enemy within a 3-meter radius area of your choice takes [INT*6] Magic damage and becomes Weakened for [INT/2] seconds (Reduced by: Willpower). | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
| ||
Allowed Weapons: Spell Channeling Mana Cost: 200 | ||
Cooldown: 15 | ||
School: Alteration |
Winter Grasp | ||
While channeling this spell, you envelop your target in a frozen grasp, inflicting [INT*4] Cold damage and 10 Chilled stack every 0.5 seconds for up to 6 seconds. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 6 Casting Range: 8 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 100 (+50/s) | ||
Cooldown: 15 | ||
School: Alteration |
Assassination
Assassinate | ||
File:Icon Assassinate.png | You strike your target, dealing [DEX*0.6] Pure damage for each percentage point of Health it's missing. | |
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 2 Casting Range: 4 Check LOS: True Target Entity Type: Monster, Player | ||
Allowed Weapons: Melee Weapon Weight: Light|Medium Allowed Armor: Light|Medium Mana Cost: 300 | ||
Cooldown: 20 | ||
School: Assassination |
Bleeding Strike | ||
Your next attack is a guaranteed hit that deals [DEX*6] extra damage and inflicts [DEX] Bleed stacks. The damage of this spell can be Critical. | ||
Ready Trigger: On Attack
Secure Hit: True Can Crit: True Memory Cost: 1 Spell Group: Ready on Attack Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Melee Weapon Weight: Light|Medium Weapon Damage: Slash | ||
Cooldown: 5 | ||
School: Assassination |
Blinding Dust | ||
You throw dust in your opponents eyes, Blinding anyone in a 120°, 3-meters cone area for [(DEX+PER)/4] seconds. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Light|Medium Allowed Armor: Light|Medium Mana Cost: 100 | ||
Cooldown: 10 | ||
School: Assassination |
Crippling Strike | ||
Your next attack is a guaranteed hit that deals [DEX*6] extra damage and Cripples your targets for 6 seconds(resist Fortitude). | ||
Ready Trigger: On Attack
Secure Hit: True Can Crit: True Memory Cost: 1 Spell Group: Ready on Attack Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Unarmed | ||
Cooldown: 5 | ||
School: Assassination |
Debilitating Strike | ||
Your next attack is a guaranteed hit that deals [DEX*10] extra and reduces the damage of your targets by 20% for [PER/4] seconds. | ||
Ready Trigger: On Attack
Memory Cost: 2 Spell Group: Ready on Attack Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Melee Weapon Weight: Light|Medium Allowed Armor: Light|Medium Mana Cost: 0 | ||
Cooldown: 10 | ||
School: Assassination |
Disrupting Strike | ||
Your next attack is a guaranteed hit that deals [DEX*6] extra damage and and removes up to [1,2,3] random buffs from your target, if you have at least [0,18,24] Perception. The damage of this spell can be Critical. | ||
Ready Trigger: On Attack
Secure Hit: True Can Crit: True Memory Cost: 2 Spell Group: Ready on Attack Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Melee Weapon Weight: Light|Medium Allowed Armor: Light|Medium Mana Cost: 100 | ||
Cooldown: 10 | ||
School: Assassination |
Glitter Dust | ||
You throw glitter at your opponents, Confusing anyone in a 120°, 3-meters cone area for [(DEX+PER)/4] seconds. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Weapon Weight: Light Mana Cost: 150 | ||
Cooldown: 15 | ||
School: Assassination |
Lethal Strike | ||
Your next attack is a guaranteed hit that deals [DEX*6] extra damage and makes your target Unhealable for 6 seconds. | ||
Memory Cost: 2
Spell Group: Ready On Attack Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Melee Weapon Weight: Light|Medium Allowed Armor: Light|Medium Mana Cost: 100 | ||
Cooldown: 15 | ||
School: Assassination |
Nimbleness | ||
For the next [DEX/3] seconds you move 5% faster and automatically succeed all Evasion checks. | ||
Memory Cost: 3
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Weapon Weight: Light Mana Cost: 200 | ||
Cooldown: 20 | ||
School: Assassination |
Pierce Through | ||
You dash in a straight line for up to 5 meters piercing through your opponents, dealing [(DEX+PER)*8] extra damage as Pierce damage to every enemy in the way, and removing their Magical Protections. | ||
Mobility Spell: True
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False Dash Duration: 0.2 | ||
Allowed Weapons: Melee Weapon Weight: Light|Medium Weapon Damage: Pierce Allowed Armor: Light|Medium Mana Cost: 400 | ||
Cooldown: 20 | ||
School: Assassination |
Rend Armor | ||
You cut and slash precisely around the joints of your targets armors, dealing [DEX*6] pure damage to all enemies within a 120°, 2-meters Cone area, and reducing the physical protection they provide by [DEX+PER]% for 6 seconds. The damage of this spell can be critical. | ||
Can Crit: True
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Melee Weapon Weight: Light|Medium Weapon Damage: Slash Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Assassination |
Shadow Step | ||
You teleport behind your target, backstabbing it. If you use this ability while Hidden, the attack deals [DEX*6] extra damage and the victim is Frightened for 8 seconds (Reduced by Willpower) . | ||
Mobility Spell: True
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: Monster, Player | ||
Allowed Weapons: Unarmed|Melee Weapon Weight: Light Allowed Armor: Light Mana Cost: 100 | ||
Cooldown: 10 | ||
School: Assassination |
Shadow Walk | ||
Your Stealth increases by [DEX*2], and you hide yourself for [Stealth/30] seconds. The Stealth bonus is lost as soon as you are no longer hidden. | ||
Toggle Group: Invisibility
Effect Group: Damage Protection Don't Remove Stealth: True Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Light Allowed Armor: Light Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Assassination |
Strike Wounds | ||
Your basic attacks deal 6% of your target's missing Health as extra Pure damage, up to a maximum of [(DEX+PER)*4] per hit. | ||
Toggle Group: Stance
Memory Cost: 2 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Weapon Weight: Light|Medium Allowed Armor: Light|Medium Mana Cost: 0 | ||
Cooldown: 5 | ||
School: Assassination |
True Strike | ||
Your next basic attacks and abilities can't be Dodged and are Critical if they can be so. The bonus lasts for up to 10 seconds or [1,2,3,4] attacks/abilities if your Perception is at least [0, 12, 18, 24]. The damage of this spell can be Critical. | ||
Memory Cost: 3
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Melee Weapon Weight: Light|Medium Allowed Armor: Light|Medium Mana Cost: 300 | ||
Cooldown: 20 | ||
School: Assassination |
Conjuration
Acid Breath | ||
While channeling this spell, anyone within a 90°, 3-meters cone area, take [INT*6] Acid damage plus 10 Corrosion stack every 0.5 seconds, for up to 2 seconds. The damage of this spell can be Critical and can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Can Crit: true Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 150 + (50/s) | ||
Cooldown: 10 | ||
School: Conjuration |
Acid Rain | ||
For up to [INT*2] seconds you conjure an acidic rain all around you. Anyone within 8 meters from your position takes [INT*6] Acid damage per second, and 10 Corrosion stack. This spell can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Memory Cost: 2 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 + (50/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Acid Shell | ||
You cast an acid shell at a specific location, dealing [INT*12] Acid damage and adding 40 Corrosion stacks to all enemies within 4 meters from the impact. A successful Evasion Save halves both the damage and the corrosion stacks added. This spell can hurt yourself and your allies in PvP. | ||
Friendly Fire: Yes
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 450 | ||
Cooldown: 20 | ||
School: Conjuration |
Acid Sphere | ||
You cast an acid projectile that explodes as it collides with the first enemy on its path, dealing [INT*6] Acid damage and adding 20 Corrosion stacks to any enemy within 2 meters from the impact. The damage of this spell can be Critical and can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Can Crit: true Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 150 | ||
Cooldown: 5 | ||
School: Conjuration |
Blinding Venom | ||
You conjure a spray of venom that collides with the first enemy on its path, dealing [INT*6] poison damage plus [INT] Poison stacks, and Blinding it for [INT*5] seconds. The damage of this spell can be Critical. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 150 | ||
Cooldown: 5 | ||
School: Conjuration |
Bone Barrage | ||
You summon a wave of bones in a 90°, 8-meters cone area dealing [INT*15] piercing damage plus [INT] Bleeding stacks, and are Crippling for 6 seconds (reduced by:Evasion). The bones at the end of the cone remain in place for 10 seconds, creating an impassable wall. This spell can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 | ||
Cooldown: 20 | ||
School: Conjuration |
Burning Pillar | ||
A burning pillar falls from the sky, hitting all creatures within 2 meters from the impact. Creatures hit are dealt 200 Crush damage plus [INT*18] Fire damage, receive 40 Warm stacks, and are Stunned for 1.5 seconds (reduced by: Fortitude). | ||
Friendly Fire: Yes
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 300 | ||
Cooldown: 15 | ||
School: Conjuration |
Cobweb | ||
You cover a large portion of terrain in a spider webs for [INT] seconds, Snaring all creatures hit for 2 seconds (reduced by: Evasion). Additionally the movement speed of anyone within the webs is reduced by 40%. This spell can hurt yourself and your allies in PvP. | ||
Friendly Fire: Yes
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 30 | ||
School: Conjuration |
Cloak Of Flames | ||
You summon a barrier of flames around you, which grants you [INT*15] Fire resistance. All enemies within the barrier are dealt [INT*2] Fire damage and receive 10 Warm stacks per second. | ||
Toggle Group: Damage Protection
Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 (+40/s) | ||
Cooldown: 10 | ||
School: Conjuration |
Cloak Of Frost | ||
You summon a barrier of frost around you, which grants you [INT*15] Ice resistance. All enemies within the barrier are dealt [INT*2] Ice damage and receive 10 Chilled stacks per second. | ||
Toggle Group: Damage Protection
Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 (+40/s) | ||
Cooldown: 10 | ||
School: Conjuration |
Cloak Of Lightnings | ||
You summon a barrier of lightnings around you, which grants you [INT*15] Shock resistance. All enemies within the barrier are dealt [INT*2] Shock damage and receive 10 Shocked stacks per second. | ||
Toggle Group: Damage Protection
Memory Cost: 1 Spell Group: Self-Offensive Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 (+40/s) | ||
Cooldown: 10 | ||
School: Conjuration |
Crystal Shackles | ||
You conjure a set of crystalline chains and shackles all around your opponent for 6 seconds (reduced by: Willpower). A shackled creature is Silenced and loses [INT*6] Mana each second, but if it has less mana than the amount it would lose, the remainder is dealt as Pure damage. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 6 Casting Range: 8 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 15 | ||
School: Conjuration |
Earth Spikes | ||
You shoot a multiple small stone bullets in front of you. The projectiles pierce through multiple enemies, dealing [INT*10] Pierce damage to the first target they hit and 10% less damage to each subsequent one. Anyone hit by the spikes is also Slowed for 6 seconds (reduced by: Willpower). | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 5 | ||
School: Conjuration |
Ember Dragon Breath | ||
While channeling this spell, for up to 3 seconds, all enemies within a 90°, 8-meters conic area take [INT*8] Fire damage every 0.5 seconds plus [INT*1.5] Fire Stacks (reduced by: Fortitude). | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 + (100/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Entangling Web | ||
You cast a ball of spider webs that collides with the first enemy on its path, Snaring it and any other enemy within a 2-meter radius area for [INT*6] seconds. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 100 | ||
Cooldown: 5 | ||
School: Conjuration |
Firestorm | ||
You conjure a rain of fire all around you for up to [INT/2] seconds. Every second, an average of [INT/5] fireballs fall from the sky at random locations within 8 meters from you, each one dealing [INT*16] Fire damage and adding 30 Warm stacks to anyone within 2 meters from the impact. This spell can hurt your allies in PvP. | ||
Friendly Fire: Yes
Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 + (50/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Hailstorm | ||
You conjure an 8-meters wide hailstorm all around you for up to [INT/2] seconds, adding 5 Chilled stack per second to anyone caught in it. Additionally, every second an average of [INT/4] large pieces of hail fall from the sky, each dealing [INT*6] Ice damage when colliding with any creature. This spell can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 + (50/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Ice Spikes | ||
You cast a fan of ice spikes in a 60° cone in front of you. Each spike collides with the first enemy on its path, dealing [INT*8] Ice damage, and adding 10 Chilled stack. You create [3,5,7,9] spikes if your Intelligence is at least [0,12,18,24]. Targets hit by multiple spikes take half damage from each spike after the first one. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 | ||
Cooldown: 15 | ||
School: Conjuration |
Infectious Burst | ||
Each enemy within 4 meters if you takes [INT*4] Poison damage. Poisoned enemies take 3 times the damage and spread their poison to any other enemy within the range of this spell that fails a Fortitude check. | ||
Memory Cost: 2
Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 5 | ||
School: Conjuration |
Lightning Strike | ||
You call a powerful lightning strike at a location of your choice, dealing between [INT*10] and [INT*30] Shock damage plus 40 Shocked stacks to anyone within a 2-meter radius area from the impact. The damage decreases the further the creature is from the bolt. This spell can hurt yourself and your allies in PvP. | ||
Friendly Fire: Yes
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 500 | ||
Cooldown: 25 | ||
School: Conjuration |
Mountain Dragon Breath | ||
While channeling this spell, for up to 3 seconds, all creatures within a 90°, 8-meters conic area take [INT*10] Crush damage every 0.5 seconds and are Slowed for [INT*0.2] seconds (reduced by: Willpower). | ||
Friendly Fire: Yes
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 + (100/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Noxious Jet | ||
You conjure a pocket of pressurized gas at a location of your choosing, dealing between [INT*15] and [INT*30] Poison damage and applying 15 to 30 Poison stacks to anyone within 2 meters. The damage dealt and stacks received depend on the distance from the center of the effect. | ||
Friendly Fire: Yes
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 + (100/s) | ||
Cooldown: 15 | ||
School: Conjuration |
Permafrost | ||
For a split second, you create a connection with a frozen hell in a 5-meter radius around you, dealing [INT*10] Ice damage and 100 Chilled stacks to anyone in the area. This spell can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Memory Cost: 3 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 450 | ||
Cooldown: 20 | ||
School: Conjuration |
Poison | ||
You add [INT] Poisoned stacks to your target. This ability has 4 charges. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: Monster, Player | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 150 | ||
Cooldown: 10/Charge | ||
School: Conjuration |
Poison Spray | ||
Anyone within a 120°, 4-meters conic area takes [INT*8] Poison damage and 15 Poison stacks. | ||
Friendly Fire: Yes
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 10 | ||
School: Conjuration |
Primal Storm | ||
For up to [INT/2] seconds you conjure a cyclone of crystal shards all around you. Anyone within 8 meters from you is Silenced, takes [INT*6] Slash damage every second from the shards and loses [INT*12] Mana each second. Any creature with less mana than the amount it would lose, takes the remainder as Pure damage. The damage of this spell can be Critical and can hurt your allies in PvP. | ||
Can Crit: True
Friendly Fire: YesNotSelf Memory Cost: 1 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 (+60/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Relocate | ||
You teleport to a visible location of your choice. This ability has [1,2,3,4] charges at [0,12,18,24] Intelligence. | ||
Mobility Spell: true
Memory Cost: 2 Spell Group: Teleport Activation Type: Default Target Type: Location Targeting Range: 15 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 150 | ||
Cooldown: 20/Charge | ||
School: Conjuration |
Skeletal Dragon Breath | ||
While channeling this spell, for up to 3 seconds, all enemies within a 90°, 8-meters cone area take [INT*6] Slash damage every 0,5 seconds plus [INT*0,25] Bleed stacks. The damage of this spell can be Critical and can hurt your allies in PvP. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Any Allowed Armor: Any Mana Cost: 300 + (100/s) | ||
Cooldown: 10 | ||
School: Conjuration |
Stone Lance | ||
You summon and shoot a massive stone lance that hits and pierces through multiple enemies in a line. Anyone hit by the lance takes [INT*20] Pierce damage, or twice as much if Slowed. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 450 | ||
Cooldown: 20 | ||
School: Conjuration |
Thunderstorm | ||
You conjure a thunderous cloud above you for up to [INT*2] seconds. Every second, up to [INT*5] creatures within 8 meters from your position are struck by a lightning that deals [INT*10] Shock damage and adds 10 Shocked stack. This spell can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Memory Cost: 2 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 + (50/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Totem Of Decay | ||
You summon a Totem of Decay which deals [INT*2.5] poison damage per second and slows all enemies within a 10-meter radius area. The totem can also cast the Poison spell to nearby opponents. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 8 Casting Range: 10 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 500 | ||
Cooldown: 20 | ||
School: Conjuration |
Totem Of Thunders | ||
You summon a Totem of Thunders, which adds 10 Shocked stack per second to every enemy within a 10-meters radius area. The totem also casts the Shocking Lash spell towards nearby opponents. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 8 Casting Range: 10 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 500 | ||
Cooldown: 20 | ||
School: Conjuration |
Totem Of Wildfire | ||
You summon Totem of Wildfire, which adds 1 Warm stack per second to every enemy within a 10-meters radius area. The totem also casts the Firebolt spell towards nearby opponents.
| ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 8 Casting Range: 10 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 500 | ||
Cooldown: 20 | ||
School: Conjuration |
Totem Of Winter | ||
You summon Totem of Winter, which adds 10 Chilled stack per second to every enemy within a 10-meters radius area. The totem also casts the Frost Blast spell towards nearby opponents. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 8 Casting Range: 10 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 500 | ||
Cooldown: 20 | ||
School: Conjuration |
Divination
Enchanting
Acid Arrows | ||
Your projectiles deal [INT*2] extra acid damage and apply 10 Corrosion stacks. | ||
Toggle Group: Weapon Modifier
Effect Group: Magical Buff Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling, Ranged Allowed Armor: Light|Medium Mana Cost: 100 (+50/Hit) | ||
Cooldown: 10 | ||
School: Enchanting |
Aura Of Devotion | ||
Any ally within 8 meters from you gains [CHA*10] Willpower and [CHA/2]% of all your Resistances, while any enemy within the same range gets the same effects as Maluses. | ||
Memory Cost: 2
Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling, Ranged Mana Cost: 100 (+20/s) | ||
Cooldown: 10 | ||
School: Enchanting |
Burning Arrows | ||
Your projectiles deal [INT*2] extra Fire damage and apply 10 Warm stacks. | ||
Toggle Group: Weapon Modifier
Effect Group: Magical Buff Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling, Ranged Allowed Armor: Light|Medium Mana Cost: 100 (+50/Hit) | ||
Cooldown: 10 | ||
School: Enchanting |
Chilling Arrows | ||
Your projectiles deal [INT*2] extra Ice damage and apply 10 Chilled stacks. | ||
Toggle Group: Weapon Modifier
Effect Group: Magical Buff Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling, Ranged Allowed Armor: Light|Medium Mana Cost: 100 (+50/Hit) | ||
Cooldown: 10 | ||
School: Enchanting |
Fear | ||
All enemies within a 3-meter radius area from a location of your choice become Frightened for [CHA] seconds (reduced by: Willpower). | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Any Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Enchanting |
Word of Power: Heal | ||
A target ally regains [CHA*50] Health instantly, is cured from poison, and any physical debuff is removed instantly. | ||
Memory Cost: 3
Spell Group: Targeted Beneficial Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: Self, Ally, Player | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 30 | ||
School: Enchanting |
Word of Power: Kill | ||
Your target's Health drops to 0, unless it has more Charisma than you. This spell has no effect on players with more than 25% Health and on monsters with more than 1500 Health. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: Monster, Player | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 30 | ||
School: Enchanting |
Word of Power: Silence | ||
Your target becomes Silenced for 6 seconds. If your target's Charisma is higher than yours, its Willpower can reduce the duration of the Silence. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: Player, Enemy, Monster | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 30 | ||
School: Enchanting |
Word of Power: Stun | ||
Your target becomes Stunned for 3 seconds. If your target's Charisma is higher than yours, its Willpower can reduce the duration of the Stun. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 30 | ||
School: Enchanting |
Hunting
Barrage | ||
Your shoot several arrows towards the sky, which fall down within 18-meters from a location of your choice after a brief delay. Creatures hit take [PER*3] Pierce damage and are Crippled for 2 seconds (reduced by: Evasion). | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: False | ||
Allowed Weapons: Ranged Mana Cost: 150 | ||
Cooldown: 5 | ||
School: Hunting |
Double Shot | ||
You shoot two arrows at the same time, each one dealing [PER*6]% of its original damage. The damage of this spell can be critical. The damage of this spell can be Critical. | ||
Ready Trigger: On Attack Received
Can Crit: True Memory Cost: 2 Spell Group: Ready on Attack Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Ranged Mana Cost: 0 | ||
Cooldown: 5 | ||
School: Hunting |
Guided Shot | ||
You shoot a guided projectile aimed at your target after a short delay. That projectile inflicts [PER*30] extra Energy damage. | ||
Can Crit: True
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: 0 | ||
Allowed Weapons: Ranged Mana Cost: 300 | ||
Cooldown: 20 | ||
School: Hunting |
Net Trap | ||
You throw a net towards the target location, which unwraps as it collides with the first enemy on its way. When it happens, all enemies within 2.5 meters are Snared for [PER/4] seconds (Reduced by: Evasion). | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Mana Cost: 100 | ||
Cooldown: 15 | ||
School: Hunting |
Pin Down | ||
You shoot at the feet of a nearby target, snaring it in place for [PER*10] seconds. The damage of this spell can be Critical. | ||
Can Crit: True
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 4 Casting Range: 6 Check LOS: True | ||
Mana Cost: 100 | ||
Cooldown: 10 | ||
School: Hunting |
Power Shot | ||
You shoot an empowered projectile that pierces through multiple enemies. Anyone in the way takes [PER*10] extra damage as Pierce damage, and is Crippled for 6 seconds. The damage of this spell can be Critical. | ||
Can Crit: True
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Ranged Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Hunting |
Ricochet | ||
You shoot a projectile that bounces on multiple enemies within 8 meters from each other. The maximum number of bonuses is [1,2,3,4] if you have at least [0,12,18,24] PER. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Ranged Mana Cost: 100 | ||
Cooldown: 5 | ||
School: Hunting |
Spike Trap | ||
You throw a spike trap at a location of your choice, which explodes when an enemy moves within 2 meters from it. Unexploded traps explode automatically after 30 seconds. The explosion deals between 250 and 500 Pierce damage and applies 25 to 50 Bleed stacks to all creatures within 6 meters, depending on their distance from the trap. This ability has [1,2,3,4] charges at [0,12,18,24] Dexterity. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: False | ||
Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 30 | ||
School: Hunting |
Volley | ||
You release a volley of 7 arrows in a 60° cone in front of you, each one dealing [PER*4]% of its original damage. Targets hit by multiple arrows take half damage from each arrows after the first one. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Ranged Mana Cost: 200 | ||
Cooldown: 15 | ||
School: Hunting |
Illusionism
Atrophy Wave | ||
Anyone within a 120°, 3-meters conic area takes [INT*6] Magic damage and is Atrophied for [INT*0.4] seconds (reduced by: Willpower). | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 15 | ||
School: Illusionism |
Mind Strike | ||
You deal [CHA*8] magic damage to your target, who must succeed on a Willpower check or become Dazed for 2 seconds. The damage of this spell can be Critical. | ||
Can Crit: True
Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: Monster, Player | ||
Allowed Weapons: Spell Channeling Mana Cost: 200 | ||
Cooldown: 5 | ||
School: Illusionism |
Shimmering Sphere | ||
You cast a shiny projectile that collides with the first enemy on its path, which then splits and bounces to any other enemies within 5 meters. Anyone hit by the spell takes [CHA*6] Magic Damage and becomes Confused for 8 seconds. A successful Willpower save negates the Confusion. The damage of this spell can be Critical. | ||
Can Crit: True
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 5 | ||
School: Illusionism |
Invocation
Burning Touch | ||
Your unarmed attacks deal [INT*2] extra Fire damage plus 10 Warm stacks, and can hit incorporeal beings. The damage of this spell can be Critical. | ||
Toggle Group: Weapon Modifier
Effect Group: Magical Buff Can Crit: true Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Unarmed Mana Cost: 100 (+30/Hit) | ||
Cooldown: 10 | ||
School: Invocation |
Chain Lightning | ||
You cast a lightning that bounces between different enemies up to [INT/2] times, dealing [INT*6] Shock damage and 10 Shocked stack to all enemies it hits. The damage of this spell can be Critical. | ||
Can Crit: true
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 10 Casting Range: 10 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 400 | ||
Cooldown: 15 | ||
School: Invocation |
Chilling Touch | ||
Your unarmed attacks deal [INT*2] extra Ice damage plus 10 Chilled stacks, and can hit incorporeal beings. The damage of this spell can be Critical. | ||
Toggle Group: Weapon Modifier
Effect Group: Magical Buff Can Crit: true Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Unarmed Mana Cost: 100 (+50/Hit) | ||
Cooldown: 10 | ||
School: Invocation |
Crystalline Touch | ||
Your unarmed attacks leech [INT*4] Mana from your opponents and Silence them for 2 seconds (reduced by: Willpower). You can hit incorporeal beings. If a creature has less mana than the amount it would lose, the remainder is dealt as Pure damage. | ||
Toggle Group: Weapon Modifier
Effect Group: Magical Buff Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Unarmed Mana Cost: 100 (+30/Hit) | ||
Cooldown: 10 | ||
School: Invocation |
Energy Blast | ||
You charge an energy blast at a location of your choice for up to 4 seconds. When released, all enemies within 3 meters from the blast take between [INT*10] and [INT*32] Magic damage, depending on how long you channeled the spell. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 200 + (50/s) | ||
Cooldown: 15 | ||
School: Invocation |
Deep Freeze | ||
While channeling this spell, any enemy within 3 meters from a location of your choice takes [INT*3] Ice damage and 20 Chilled Stacks every 0.5 second for up to 3 seconds. The damage of this spell can be critical and hurt you and your allies in PvP. | ||
Friendly Fire: Yes
Can Crit: true Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 200 + (50/s) | ||
Cooldown: 15 | ||
School: Invocation |
Earthquake | ||
You call forth 4 earthquake shocks, each one dealing between [INT*5] and [INT*20] Crush damage to all creatures within 10 meters from you and stunning them for 1.75 seconds (reduced by: Fortitude). The damage dealt is lower the further away from you the creature hit is. This spell can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Memory Cost: 3 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 + (100/s) | ||
Cooldown: 30 | ||
School: Invocation |
Fan of Flames | ||
Anyone within a 120°, 4-meters cone area takes [INT*12] Fire damage and 40 Warm stacks. An Evasion Save halves both the damage and the stacks received. This spell can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 10 | ||
School: Invocation |
Fireball | ||
You cast a fireball at a specific location, dealing [INT*15] Fire damage and adding 40 Warm stacks to each enemy within 4 meters from the impact. A successful Evasion Save halves both the damage and the stacks. This spell can hurt yourself and your allies in PvP. | ||
Friendly Fire: Yes
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 450 | ||
Cooldown: 20 | ||
School: Invocation |
Firebolt | ||
You cast a flaming projectile that collides with the first enemy on tis path, dealing [INT*14] Fire damage to it and adding 20 Warm stacks. The damage of this spell can be Critical. | ||
Can Crit: true
Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 150 | ||
Cooldown: 5 | ||
School: Invocation |
Forked Lightning | ||
All enemies within a 90°, 4-meters cone area are struck by a lightning and take [INT*6] Shock damage plus 20 Shocked stacks. Additionally, each lightning bounces to up to 1 other enemy behind the first target, dealing the same amount of damage and stacks. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 350 | ||
Cooldown: 10 | ||
School: Invocation |
Frost Blast | ||
You cast a frozen sphere that explodes as it collides with the first enemy on its path, dealing [INT*8] Ice damage to any enemy within 2 meters from the impact and adding 20 Chilled stacks. The damage of this spell can be Critical. | ||
Can Crit: true
Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 150 | ||
Cooldown: 5 | ||
School: Invocation |
Frost Nova | ||
You trigger a frozen explosion at a specific location, that deals [INT*10]] Cold damage and adds 40 Chilled stacks to all enemies within a 4 meter radius area. This spell can hurt yourself and your allies in PvP. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 450 | ||
Cooldown: 10 | ||
School: Invocation |
Magic Missile | ||
You can [INT*3] homing projectiles at your target, each dealing 80 Magic damage. Each projectile can be negated with a successful Willpower Save. The damage of this spell can be Critical. | ||
Can Crit: true
Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: 0 | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 250 | ||
Cooldown: 10 | ||
School: Invocation |
Pyroblast | ||
You release a fiery blast around you. Anyone within 3 meters takes [INT*10] Fire damage plus 20 Warm stacks, and is Knocked Back 6 meters from your position. This spell can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Memory Cost: 2 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 10 | ||
School: Invocation |
Shocking Lash | ||
You discharge a jolt of electricity that deals [INT*6] Shock damage and 10 Shocked stacks to your target. This ability has 4 charges. The damage of this spell can be Critical. | ||
Can Crit: true
Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: 0 | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 100 | ||
Cooldown: 5/Charge | ||
School: Invocation |
Shocking Touch | ||
Your unarmed attacks deal [INT*2] extra Shock damage plus 10 Shocked stacks, and can hit incorporeal beings. The damage of this spell can be Critical. | ||
Toggle Group: Weapon Modifier
Effect Group: Magical Buff Can Crit: true Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Unarmed Allowed Armor: Any Mana Cost: 100 (+50/Hit) | ||
Cooldown: 10 | ||
School: Invocation |
Static Discharge | ||
You charge up electricity for up to 4 seconds and discharge it instantly. Depending on how long you charged the blast, anyone within 3 meters from you takes between [INT*10] and [INT*30] Shock damage, and 20 to 60 Shocked stacks. This spell can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Memory Cost: 3 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 + (50/s) | ||
Cooldown: 15 | ||
School: Invocation |
Tectonic Outburst | ||
All enemies within a 4 meters from a locatio of your choice takes [INT*12] Crush damage and is Stunned for 3 seconds (reduced by: Fortitude). This spell can hurt yourself and your allies in PvP. | ||
Friendly Fire: Yes
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 | ||
Cooldown: 15 | ||
School: Invocation |
Thunderbolt | ||
You cast a shocking projectile that collides with the first enemy on its path, dealing [INT*8] Shock damage to it, and adding 20 Shock stacks. Upon collision, all enemies within 2 meters from the impact are struck by lightnings, dealing half the amount of damage and stacks than the original bolt. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 150 | ||
Cooldown: 5 | ||
School: Invocation |
Thunderclap | ||
You release a shocking blast around you. Anyone within 3 meters takes [INT*15] Shock damage plus 30 Shocked stacks. This spell can hurt yourself and your allies in PvP. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 10 | ||
School: Invocation |
Leadership
Call to Tenacity | ||
You remove all Physical Debuffs from yourself and any ally within 8 meters from you and grant everyone [CHA*30] Fortitude for 10 seconds. | ||
Effect Group: Magical Buff
Memory Cost: 2 Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Mana Cost: 300 | ||
Cooldown: 15 | ||
School: Leadership |
Challenge | ||
You challenge an enemy of your choice, dealing [CHA]% extra damage to it and receiving [CHA]% less damage from it. The effect lasts for up to 30 seconds or until your target moves more than 15 meters away from you. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Link Target Type: Entity Targeting Range: 8 Casting Range: 15 Check LOS: False | ||
Mana Cost: 200 | ||
Cooldown: 15 | ||
School: Leadership |
Charge | ||
You and every ally within 10 meters from your position move 50% faster for [CHA*0.4] seconds. | ||
Memory Cost: 2
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Mana Cost: 200 | ||
Cooldown: 20 | ||
School: Leadership |
Crushing Shout | ||
All enemies within a 20°, 8-meters cone area take [CHA*16] Crush damage and are Stunned for [CHA*0.1] seconds (Reduced by: Willpower). Damage and Stun duration are both doubled for the first enemy within range. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Mana Cost: 350 | ||
Cooldown: 30 | ||
School: Leadership |
Inspire | ||
You restore [CHA*20] Health to yourself and any ally within 10 meters from you. All creatures affected are also immune to Fear and gain [CHA*10] Accuracy, Evasion, Fortitude and Willpower for 15 seconds. | ||
Memory Cost: 2
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Mana Cost: 300 | ||
Cooldown: 20 | ||
School: Leadership |
Intimidate | ||
All enemies within 10 meters from you become Frightened for [CHA*2] seconds (reduced by: Willpower). | ||
Memory Cost: 2
Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Mana Cost: 300 | ||
Cooldown: 10 | ||
School: Leadership |
Shields Up | ||
You and every ally within 10 meters from your position gain [CHA*5] Bonus to all resistances for 10 seconds. Additionally, any Block Chance from Shields or Weapons is doubled for the duration. | ||
Memory Cost: 1
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Shield Required Mana Cost: 200 | ||
Cooldown: 20 | ||
School: Leadership |
Warcry | ||
All enemies within a 120°, 10-meters cone area take [CHA*16] Crush damage, and are Slowed and Frightened for 8 seconds. A successful Willpower Save halves both the damage and the duration of the effects. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Mana Cost: 200 | ||
Cooldown: 15 | ||
School: Leadership |
Martial Arts
Musicianship
Necromancy
Bond Of Agony | ||
Your linked target takes [INT*2]% of all the damage you take as pure damage. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Target Type: Entity Targeting Range: 6 Casting Range: 30 Check LOS: False | ||
Mana Cost: 500 | ||
Cooldown: 15 | ||
School: Necromancy |
Death Bargain | ||
If you would go unconscious or die, you instead become immortal for 20 seconds. If you manage to kill any creature before the timer runs out, the spell ends and you regain [INT*2%] of your Max Health. Otherwise, you die. | ||
Ready Trigger: On Death
Memory Cost: 3 Spell Group: Ready On Death Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 0 | ||
Cooldown: 60 | ||
School: Necromancy |
Death Circle | ||
Any enemies within a 3 meters from a location of your choice takes [INT*12] Magic damage and can't recover health for [INT/3] seconds (reduced by: Fortitude). | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 450 | ||
Cooldown: 20 | ||
School: Necromancy |
Life Drain | ||
You steal [INT*5] Health from your target each seconds, Slowing it during the process. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 6 Casting Range: 8 Check LOS: True Target Entity Type: 0 | ||
Allowed Weapons: Spell Channeling Mana Cost: 150 + (20/s) | ||
Cooldown: 15 | ||
School: Necromancy |
Mana Drain | ||
You steal [INT*5] Mana from your target each seconds, Slowing it during the process. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 6 Casting Range: 8 Check LOS: True Target Entity Type: 0 | ||
Allowed Weapons: Spell Channeling Mana Cost: 150 (+20/s) | ||
Cooldown: 15 | ||
School: Necromancy |
Unholy Strength | ||
You and every ally within 8 meters from you gain [CHA*3] Strength for 15 seconds, but lose 250 Fire Resistance and take 25 Pure damage per second. | ||
Memory Cost: 2
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 300 | ||
Cooldown: 20 | ||
School: Necromancy |
Restoration
Cure Wounds | ||
All allies within a 2-meter radius area of your choice recover [INT*12] Health instantly, while any undead in the area takes [INT*16] Pure damage instead. | ||
Memory Cost: 1
Spell Group: Targeted Beneficial Activation Type: Default Target Type: Self Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 5 | ||
School: Restoration |
Cure Poison | ||
You attempt to remove the Poisoned effect from all allies within a 2-meter radius area of your choice. If you have [0,12,18,24] Intelligence, you instantly remove any poison of tier [1,2,3,4] or lower, otherwise you only have a 15% chance of success. | ||
Memory Cost: 1
Spell Group: Targeted Beneficial Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 5 | ||
School: Restoration |
Healing Burst | ||
Your target instantly recovers [INT*24] Health, while any enemy within 2 meters from it takes [INT*8] Magic damage and is Blinded for 4 seconds (Reduced by: Willpower). | ||
Memory Cost: 2
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 15 | ||
School: Restoration |
Healing Wave | ||
You restore [INT*20] Health to yourself and each ally within 3 meters from you. Additionally, any undead creature in range takes [INT*10] pure damage. | ||
Memory Cost: 2
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 10 | ||
School: Restoration |
Mass Cure Wounds | ||
Every ally within 8 meters from your position recovers [INT*12] Health instantly, while any undead in the area takes [INT*6] Pure damage instead. | ||
Memory Cost: 3
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 450 | ||
Cooldown: 10 | ||
School: Restoration |
Minor Healing | ||
You instantly recover 200 Health. This ability has [1,2,3,4] charges at [0, 12, 18, 24] Intelligence. | ||
Memory Cost: 1
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 100 | ||
Cooldown: 5/Charge | ||
School: Restoration |
Physical Recovery | ||
All allies within a location of your choice regain [INT*12] Health and are cleared from all Physical Debuffs and Elemental Conditions. | ||
Memory Cost: 2
Spell Group: Targeted Beneficial Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 15 | ||
School: Restoration |
Warfare
Battle Jump | ||
You jump to a visible location of your choice, dealing [STR*20] Crush damage and Crippling for 6 seconds all enemies within 3 meters from your landing spot (Reduced by Fortitude). This spell can hurt your allies in PvP. | ||
Friendly Fire: YesNotSelf
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True Jump Time: 1 | ||
Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Warfare |
Bloodlust | ||
For the next [CON*2] seconds your basic attacks deal 0.5% more damage to Bleeding opponents, and you recover 15% of the damage you deal as Health. | ||
Memory Cost: 3
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Mana Cost: 200 | ||
Cooldown: 15 | ||
School: Warfare |
Cleave Armor | ||
You forcefully hack at your opponent's armor, reducing its physical resistances (Slash, Pierce, Crush) by [STR*30] points for 8 seconds (reduced by: Fortitude). This ability also inflicts your basic weapon damage. | ||
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 0 Casting Range: 4 Check LOS: False | ||
Allowed Weapons: Melee Weapon Weight: Medium|Heavy Weapon Damage: Slash Mana Cost: 150 | ||
Cooldown: 15 | ||
School: Warfare |
Concussive Strike | ||
Your next attack is a guaranteed hit that deals [STR*8] extra damage, and any creature hit suffers the same amount of damage as Crush damage over the next 4 seconds. The damage of this spell can be Critical. | ||
Ready Trigger: On Attack
Can Crit: True Memory Cost: 2 Spell Group: Ready on Attack Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Unarmed|Melee Melee Weapon Damage: Crush Mana Cost: 100 | ||
Cooldown: 5 | ||
School: Warfare |
CounterStrike | ||
The next time you block a melee attack, you hit your opponent back immediately, dealing [STR*8] extra damage. This attack cannot be dodged or blocked. | ||
Ready Trigger: On Received Attack
Memory Cost: 2 Spell Group: None Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Unarmed|Melee Mana Cost: 0 | ||
Cooldown: 5 | ||
School: Warfare |
Decimate | ||
Any enemy within 120°, 3-metres cone area takes your regular attack damage plus [STR*10] extra damage. The final damage is further amplified by 20% for each creature within the AoE, past the first one. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Melee Allowed Weight: Heavy Mana Cost: 150 | ||
Cooldown: 5 | ||
School: Warfare |
Enrage | ||
For the next [CON/2] seconds you gain 10% bonus Movement Speed and you can't be Knocked Out, but you can only use Warfare abilities. Additionally you gain immunity to Confused, Dazed, Frightened, Paralyzed, Sickened, Snared, Stunned and Slowed. | ||
Avoid Block Controller Check: True
Memory Cost: 3 Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Armor: Medium|Heavy Mana Cost: 0 | ||
Cooldown: 60 | ||
School: Warfare |
Eviscerate | ||
You slice with extreme force any enemy in a 120°, 2-meters cone area dealing [STR*12] extra damage as Slashing damage. All enemies in range also take [STR*2] Bleeding stacks. The damage of this spell can be Critical. | ||
Can Crit: True
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Melee Weapon Weight: Heavy Weapon Damage: Slash Mana Cost: 0 | ||
Cooldown: 15 | ||
School: Warfare |
Execute | ||
You perform an attack that deals [STR*20] extra damage to your target, or twice that much if it has less than 20% Health. If your target dies, you gain [STR*0.6]% damage increase for 6 seconds and the cooldown of this ability resets. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 2 Casting Range: 4 Check LOS: True Target Entity Type: Monster, Player | ||
Allowed Weapons: Melee Weapon Weight: Medium|Heavy Mana Cost: 300 | ||
Cooldown: 30 | ||
School: Warfare |
Frenzy | ||
You increase your Movement Speed and Attack Speed by [CON*1.5%]%, but your Satiety and Rest deplete twice as fast, and you can't receive any Healing. | ||
Can Crit: True
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Armor: Light|Medium Mana Cost: 200 + (20/s) | ||
Cooldown: 20 | ||
School: Warfare |
Flurry Of Blows | ||
You hit your target 5 times in quick succession, each hit dealing [STR*3}% of the original damage. The target is stunned for the duration of the attack. The damage of this spell can be Critical. | ||
Can Crit: True
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 2 Casting Range: 4 Check LOS: False | ||
Allowed Weapons: Melee Weapon Weight: Light|Medium Allowed Armor: Light|Medium Mana Cost: 300 | ||
Cooldown: 20 | ||
School: Warfare |
Heavy Blow | ||
Your next attack is a guaranteed hit that deals [STR*16] extra damage ad Cripples your target for 3 seconds. The damage of this spell can be Critical. | ||
Ready Trigger: On Attack
Secure Hit: True Can Crit: True Memory Cost: 2 Spell Group: Ready on Attack Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Melee Weapon Weight: Heavy Mana Cost: 0 | ||
Cooldown: 10 | ||
School: Warfare |
Impale | ||
You impale your opponent with your weapon, dealing [STR*10] extra damage as Pierce damage and applying [STR*3] Bleedingstacks. This attack ignores 50% of your target's Physical Armor. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 2 Casting Range: 4 Check LOS: False | ||
| ||
Allowed Weapons: Melee Weapon Weight: Medium |Heavy Weapon Damage: Pierce Mana Cost: 300 | ||
Cooldown: 20 | ||
School: Warfare |
Lunge | ||
You lunge forward with your weapon for up to 5 meters, inflicting [STR*8] extra damage as Piercing damage to anyone in the way, and Stunning them for 0.5 seconds. The damage of this spell can be Critical. | ||
Can Crit: True
Mobility Spell: True Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Melee Weapon Damage: Pierce Mana Cost: 100 | ||
Cooldown: 5 | ||
School: Warfare |
Overpower | ||
For the next [(CON+STR)/4] seconds, your basic attacks cannot be Evaded or Blocked. | ||
Memory Cost: 1
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Melee Weapon Weight: Heavy Mana Cost: 200 | ||
Cooldown: 20 | ||
School: Warfare |
Ram Through | ||
You rush forward breaking the enemy lines for up to 5 meters, inflicting [STR*10] Crush damage to anyone in the way, and Crippling them for 6 seconds. The damage of this spell can be Critical. | ||
Can Crit: True
Mobility Spell: True Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
| ||
Shield Required Mana Cost: 100 | ||
Cooldown: 10 | ||
School: Warfare |
Resolve | ||
You instantly get rid of and gain immunity to all Physical Debuffs for [CON/3] seconds. Can be activated also while Stunned. | ||
Effect Group: Invisibility
Avoid Block Controller Check: True Memory Cost: 2 Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Armor: Medium|Heavy Mana Cost: 100 | ||
Cooldown: 15 | ||
School: Warfare |
Resonating Blow | ||
You throw a mighty attack that deals [STR*16] extra damage as crush damage to your target and to all enemies within [STR*5] meters from it. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 2 Casting Range: 4 Check LOS: True Target Entity Type: Player, Monster | ||
Allowed Weapons: Melee Weapon Weight: Heavy Weapon Damage: Crush Mana Cost: 300 | ||
Cooldown: 10 | ||
School: Warfare |
Second Wind | ||
You sacrifice [40-CON]% of your current Rest to instantly restore all your Health and cure all your Physical Debuffs. | ||
Memory Cost: 2
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Mana Cost: 0 | ||
Cooldown: 60 | ||
School: Warfare |
Shield Slam | ||
Any enemy within a 120°, 2.5 meters cone area takes [STR*16] crush damage and is Knocked Back by 4 meters, and Stunned for 1 seconds. | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Shield Required Mana Cost: 100 | ||
Cooldown: 5 | ||
School: Warfare |
Shockwave | ||
You release a shockwave that deals [STR*12] Crush damage to all enemies within 3 meters from you and Stuns them for 2 seconds. The damage of this spell can be Critical. | ||
Can Crit: True
Memory Cost: 2 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Warfare |
Slashing Wave | ||
You release a slashing wave from the edge of your weapon, dealing your regular attack damage plus [STR*20] extra damage to anyone in a line in front of you, and Slowing them for 2 seconds. | ||
Allowed Weapons: Melee Weapon Damage: Slash Mana Cost: 300 | ||
Cooldown: 15 | ||
School: Warfare |
Split Earth | ||
You forcefully hit the groud in front of you, releasing three shockwaves that propagate in a 60° cone. Each shockwave deals your regular attack damage plus [STR*16] extra damage to any opponent in the way, and Stuns them for 1 second. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Melee Weapon Weight: Heavy Mana Cost: 300 | ||
Cooldown: 15 | ||
School: Warfare |
Swipe | ||
Any enemy within a 120°, 2-meters cone area takes your regular attack damage plus [STR*12] extra damage and is Knocked Back 4 meters. The damage of this spell can be Critical. | ||
Can Crit: true
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Melee Weapon Weight: Medium|Heavy Allowed Armor: Any Mana Cost: 100 | ||
Cooldown: 10 | ||
School: Warfare |
Vicious Attacks | ||
For the next 10 seconds your basic attacks deal [STR*1]% extra damage to your opponents for each physical debuff active on them. | ||
Memory Cost: 1
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Melee Weapon Weight: Medium|Heavy Mana Cost: 200 | ||
Cooldown: 15 | ||
School: Warfare |