List of spells & abilitys

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List of all skills & abilitys sorted into their repsented schools.

Abjuration[edit | edit source]

AbsorbDamage Absorbed: 150+INT*30
Duration: 60s
Mana Cost: 500
Icon Absorb.png
You raise an invisible barrier around you, which absorb any magical and Elemental damage you would receive (before resistances are applied) and converts it into mana.Cooldown: 60
School: Abjuration
Allowed Weapons: Any, UnarmedAllowed Armor: Any
Mage ArmorFocus AbilityMana Cost: 150 (+5/s)
Icon MageArmor.png
This spell grants [INT*10] Armor and [INT*8] Magic Resistance. The Armor bonus doesn't stack with the armor gained from equipment.Cooldown: 20
School: Abjuration
Allowed Weapons: Any, UnarmedAllowed Armor: Any
Protection from FireFocus AbilityMana Cost: 200 + (10/s)
Icon Protection from Fire.png
This spell grants complete immunity to Fire damage.Cooldown: 20
School: Abjuration
Allowed Weapons: Any, UnarmedAllowed Armor: Any
Protection from PoisonFocus AbilityMana Cost: 200 (+10/s)
Icon Protection from Poison.png
This spell grants complete immunity to Poison damage and the Poisoned status.Cooldown: 20
School: Abjuration
Allowed Weapons: Any, UnarmedAllowed Armor: Any


Alteration[edit | edit source]

SlowSlow Duration: INT*0.6
Spell Radius: 5
Mana Cost: 300
Icon Slow.png
You attempt to slow every hostile creature within 5 meters from target location. All victims can resist the effect of this spell through a successful Willpower save throw.Cooldown: 18
School: Alteration
Allowed Weapons: Melee/Ranged (Light/Medium), Mage, UnarmedAllowed Armor: Light/Medium
Verdant RegrowthHealth Regen: [INT*2]
Duration: [INT]
Spell Radius: 2
Mana Cost: 450
Icon Verdant Regrowth.png
You and every ally within 2 meters gain [INT*2] Health regeneration bonus for [INT] seconds, and all your Wounds heal twice as fast.Cooldown: 20
School: Alteration
Allowed Weapons: Melee/Ranged (Light/Medium), Mage, UnarmedAllowed Armor: Light/Medium

Assassination[edit | edit source]

AssassinateMana Cost: 400
Icon Assassinate.png
You strike your opponent, dealing [PER*0.6] Pure Damage for each percentage point of endurance missing (minimum damage: 100).Cooldown: 20
School: Assassination
Allowed Weapons: Melee (Light)Allowed Armor: Light
Bleeding StrikeMana Cost: 0
Icon BleedingStrike.png
Your next attack is Critical and a guaranteed hit. Your target must suceed a Fortitude save throw or Bleed for [PER*0.6] seconds.Cooldown: 16-DEX*0,5
School: Assassination
Allowed Weapons: Melee (Light)Allowed Armor: Light
Blinding StrikeMana Cost: 0
Icon BlindingStrike.png
Your next attack is Critical and a guaranteed hit. Your target must succeed a Fortitude save throw or become Blind for [PER*0.6] seconds.Cooldown: 16-DEX-0,5
School: Assassination
Allowed Weapons: Melee (Light)Allowed Armor: Light
Crippling StrikeMana Cost: 0
Icon CripplingStrike.png
Your next attack is Critical and a guaranteed hit. Your target must succeed a Fortitude save throw or become Crippled for [PER*0.3] seconds.Cooldown: 16-DEX*0,5
School: Assassination
Allowed Weapons: Melee (Light)Allowed Armor: Light
Death MarkAccuracy Increase: PER*10
Damage Increase: [PER*3]%
Focus Ability
Mana Cost: 300
Icon DeathMark.png
You put a mark on a creature, increasing the accuracy and damage of the attacks it receives from you. The mark is removed if the spell is deactivated or the victim is more than 50m away from you.Cooldown: 1
School: Assassination
Allowed Weapons: Melee/Ranged (Light), UnarmedAllowed Armor: Light
Disrupting StrikeMana Cost: 50
Icon DisruptingStrike.png
Your next strike is Critical and a guaranteed hit. Your target also loses 1 random buff, or 2 if you have at least 20 Perception.Cooldown: 16-DEX*0,5
School: Assassination
Allowed Weapons: MeleeAllowed Armor: Light
Ignore ArmorMana Cost: 0
Icon IgnoreArmor.png
Your next attack ignores [Per*4]% of your victim's armor.Cooldown: 16-DEX*0,5
School: Assassination
Allowed Weapons: Melee (Light)Allowed Armor: Light
Shadow DanceFocus AbilityMana Cost: 0 (+40/s)
Icon Shadow Dance.png
You enter a combat stance that grants [DEX*2] Stealth and adds [Stealth/4] Pure damage to your attacks. Casting this spell doesn't break Stealth.Cooldown: 5
School: Assassination
Allowed Weapons: Melee/Ranged (Light), UnarmedAllowed Armor: Light
Shadow StepMana Cost: 150
Icon Shadow Step.png
You teleport right behind a hostile creature, backstabbing it with an attack that always hits. If cast when hidden, the attack is also a guaranteed critical strike.Cooldown: 16-DEX*0,4
School: Assassination
Allowed Weapons: Melee (Light), UnarmedAllowed Armor: Light
Shadow WalkFocus AbilityMana Cost: 150
Icon Shadow Walk.png
You hide in the shadows, moving stealthily until you deactivate this spell. Staying within 6 meters from a hostile creature gets you revealed after a short duration depending on the creature's Detection and your Stealth modifiers.Cooldown: 10
School: Assassination
Allowed Weapons: Melee/Ranged (Light), UnarmedAllowed Armor: Light
Strike WoundsBuff Duration: (10+DEX+PER)/2
Toggle Group: WeaponModifier
Mana Cost: 200
Icon StrikeWounds.png
Your attacks deal 35 bonus Pure damage for each Wound on your target and increase their duration by 1 second.Cooldown: 20
School: Assassination
Allowed Weapons: Melee (Light)Allowed Armor: Light

Conjuration[edit | edit source]

Acid BreathAcid damage: [INT*10]
Applys 1 Corrosion Stack each second, for up to 3 seconds.
Mana Cost: 150
Icon AcidBreath.png
While channeling this spell, all enemies within a 90°, 2-meters cone area, take [INT*10] Acid damage plus 1 Corrosion stack each second, for up to 3 seconds.Cooldown: 10
School: Conjuration
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
CobwebCobweb Radius: 6 (sphere)
Cobweb Duration: 30
Mana Cost: 360
Icon Cobweb.png
Summons and hurls a ball of spider webs that explodes into a large cobweb. All non-immune creatures caught in the explosion are Snared unless they perform a successful Evasion save throw. All creatures inside the cobweb at any time are also Crippled.Cooldown: 30
School: Conjuration
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
Entangling WebMana Cost: 140
Icon EntanglingWeb.png
Summons and hurls a ball of spider webs aimed at a target creature. The victim is Snared unless it performs a successful Evasion save throw.Cooldown: 20-INT*0,5
School: Conjuration
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
Ice SpikesSpike Pierce Damage: 50
Spike Cold Damage: [INT*10]
Projectile amount:       INT <9:  1
                                9>= INT <16: 3
                              16>= INT <20: 5
                              20>= INT:        7
Mana Cost: 350
Icon IceSpikes.png
Summons and shoots a fan of ice bullets in front of you, dealing Pierce and Cold damage and slowing creatures hit.Cooldown: 12
School: Conjuration
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
Infectious BurstPoison Damage: 50+INT*5Mana Cost: 300
Icon Infectious Burst.png
You release a poisonous cloud in a 4 meters area around yourself. All enemies hit take Poison damage. If poisoned, they take 3x the damage and spread their poison in a 2 meters area around themselves.Cooldown: 12
School: Conjuration
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
PoisonPoison Level:
INT 1-15 => 1
INT 16-19 => 2
INT 20-24 => 3
INT 25 => 4
Mana Cost: 200
Icon Poison.png
Conjures venom in the veins of a target creature, which is Poisoned unless it performs a successful Constitution save throw.Cooldown: 10
School: Conjuration
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
RelocateMana Cost: 150
Icon Relocate.png
You teleport to a visible location at a maximum distance of 15 meters.Cooldown: 45-INT*1,5
School: Conjuration
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
Totem of DecayPoison Damage: [5+INT]
Totem Duration: 40s
Mana Cost: 300
Icon Totem of Decay.png
You summon a Totem of Decay. Any opponent within 10 meters from the totem is Slowed and takes Poison damage every 2 seconds. The totem can cast the Poison spell.Cooldown: 40
School: Conjuration
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
Totem of WildfireFire Damage Bonus: 5+INT*1.5
Fire Resistance Bonus: [INT*1.5]%
Fire Resistance Malus: [INT*1.5]%
Totem Duration: 40s
Mana Cost: 500
Icon Totem of Wildfire.png
You summon Totem of Wildfire. Any ally within 10 meters from the totem enjoys bonus Fire damage applied to its attacks and bonus Fire resistance, while opponents suffer reduced Fire resistance. Totem can cast the Firebolt spell.Cooldown: 40
School: Conjuration
Allowed Weapons: Mage, UnarmedAllowed Armor: Light

Enchanting[edit | edit source]

Word of Power: KillMana Cost: 250
Icon WordOfPower Kill.png
Your target's Health drops to 0, unless it has more Charisma than you and succeeds a Willpower save throw.
This spell has no effect on players with more than 30% Health and on monsters with more than 1500 Health
Cooldown: 40-INT*1
School: Enchanting
Allowed Weapons: Any, UnarmedAllowed Armor: Any
Word of Power: SilenceMana Cost: 250
Icon WordOfPower Silence.png
Your target becomes Silenced for 10 seconds, unless it has more Charisma than you and succeeds a Willpower save throw.Cooldown: 40-INT*1
School: Enchanting
Allowed Weapons: Any, UnarmedAllowed Armor: Any
Word of Power: StunMana Cost: 250
Icon WordOfPower Stun.png
Your target becomes Stunned for 3 seconds, unless it has more Charisma than you and suceeds a Willpower save throw.Cooldown: 40-INT*1
School: Enchanting
Allowed Weapons: Any, UnarmedAllowed Armor: Any

Hunting[edit | edit source]

Net TrapSnare Duration: 1 + (PER+DEX)/10Mana Cost: 100
Icon Net Trap.png
You throw a net towards the target location. covering a circular area of 2.5 meters. Every opponent caught by the net is Snared for the duration of the spell, but is entitled to an Evasion save throw to shorten the Snare to 2 seconds.Cooldown: 16
School: Hunting
Allowed Weapons: Melee/Ranged (Light/Medium), UnarmedAllowed Armor: Light/Medium
Poisoning StrikeMana Cost: 0
Icon Poisoning Strike.png
Your next attack is a guaranteed hut that poisons your target unless it succeeds a Fortitude save throw. The Level of the poison depends on the type applied to your weapon.Cooldown: 16-DEX*0,5
School: Hunting
Allowed Weapons: Melee/Ranged (Light/Medium)Allowed Armor: Light/Medium
Power ShotCritical Damage Bonus: PER*10
Cripple Duration: 6
Mana Cost: 100
Icon Power Shot.png
You shoot a mana-imbued arrow that pierces through multiple enemies and always deals critical damage. All creatures hit are also Crippled unless they perform a successful Fortitude save throw.Cooldown: 12
School: Hunting
Allowed Weapons: RangedAllowed Armor: Light/Medium
RicochetMana Cost: 60
Icon Ricochet.png
You shoot a guided arrow that bounces on multiple enemies within 8 meters from each other. The projectile damage is reduced by 10% with each bounce and can't hit the same target more than once.Cooldown: 6-DEX*0,2
School: Hunting
Allowed Weapons: RangedAllowed Armor: Light/Medium

Illusionism[edit | edit source]

Invocation[edit | edit source]

Chilling TouchToggle Group: WeaponModifierMana Cost: 100
Icon ChillingTouch.png
Your unarmed attacks deal [INT*3] extra Ice damage and can hit incorporeal beings.Cooldown: 20
School: Invocation
Allowed Weapons: UnarmedAllowed Armor: Light
Deep FreezeMana Cost: 100
Icon DeepFreeze.png
While channeling this spell, any enemy within 3 meters from a location of your choice is Slowed for 2 seconds and takes [INT*8] Cold damage each second for up to 5 seconds.Cooldown: 15
School: Invocation
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
EarthquakeEpicenter Damage: INT*20
Channel spell
Mana Cost: 500
Icon Earthquake.png
You release an earthquake which affects any hostile creature within 10 meters from you. The spell lasts up to 6 seconds, during which you call forth up to 4 earthquake waves. Creatures hit by each wave take Crush damage depending on their distance from you and are Stunned for 1.75 seconds unless they perform a successful Fortitude save throw.Cooldown: 45
School: Invocation
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
FireballMana Cost: 450
Icon Fireball.png
You cast a fireball at a specific location, dealing [INT*30] Fire damage to each enemy within 8 meters from the impact, or half as much if they succeed an Evasion save throw.Cooldown: 20
School: Invocation
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
FireboltMana Cost: 80
Icon Firebolt.png
You cast a flaming projectile that collides with the first enemy on tis path, dealing [INT*10] Fire damage to it.Cooldown: 2
School: Invocation
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
Frost BlastAOE: 1.5mMana Cost: 250
Icon Frost Blast.png
You cast a frozen sphere that explodes as it collides with the first enemy on its path, dealing [INT*20] Cold damage to any enemy within 2 meters from the impact, or half as much if they succeed an Evasion save throw.Cooldown: 10
School: Invocation
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
Magic MissilesMissile Damage: 105-175
Damage Type: Magic
Total Missiles: [1+INT/4]
Mana Cost: 250
Icon MagicMissiles.png
Fire a barrage of magical projectiles aimed at a target creature. The victim is entitled to a Willpower save throw to negate the damage of each projectile.Cooldown: 6
School: Invocation
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
Shocking LashShock Damage: 50+INT*5Mana Cost: 120
Icon Shocking Lash.png
You quickly discharge a jolt of electricity aimed at target creature, immediately dealing Shock damage to it.Cooldown: 2
School: Invocation
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
Shocking TouchToggle Group: WeaponModifierMana Cost: 100
Icon ShockingTouch.png
Your unarmed attacks deal [INT*3] extra Shock damage and can hit incorporeal beings.Cooldown: 20
School: Invocation
Allowed Weapons: UnarmedAllowed Armor: Light
Static DischargeMana Cost: 100
Icon StaticDischarge.png
You channel electricity for up to 4 seconds and discharge it, dealing up to [INT*45] Shock damage to all enemies within 3 meters from you, depending on how long you charged the blast.Cooldown: 12
School: Invocation
Allowed Weapons: Mage, UnarmedAllowed Armor: Light
Tectonic OutburstCrush Damage: 50+INT*20
Stun Duration: 3
Mana Cost: 300
Icon Tectonic Outburst.png
You make the ground within 4 meters from the target location burst into a powerful seismic blast that deals Crush damage and is stuns the victims. Each creature hit is entitled to an Evasion save throw to negate half of the damage and avoid the Stun effect entirely.Cooldown: 18
School: Invocation
Allowed Weapons: Mage, UnarmedAllowed Armor: Light

Martial Arts[edit | edit source]

Musicianship[edit | edit source]

Necromancy[edit | edit source]

BlightMana Cost: 300
Icon Blight.png
You infect the target with the Necrotic Disease. The victim is entitled to a Fortitude save throw to negate this spell in full.Cooldown: 25
School: Necromancy
Allowed Weapons: Melee/Ranged (Light/Medium), Mage, UnarmedAllowed Armor: Light/Medium
Paralyzing TouchCold Damage: 200Mana Cost: 300
Icon ParalyzingTouch.png
You touch the target creature, which receives Cold damage and is Paralyzed. A successful Willpower save throw can negate the paralysis.Cooldown: 15
School: Necromancy
Allowed Weapons: UnarmedAllowed Armor: Light/Medium

Restoration[edit | edit source]

Healing WaveHealth Recovered: [INT*20]Mana Cost: 250
Icon Healing Wave.png
You restore [INT*20] Health to yourself and each ally within 3 meters from you.Cooldown: 8
School: Restoration
Allowed Weapons: Any, UnarmedAllowed Armor: Any
Minor HealingEndurance Recovered: 280Mana Cost: 80
Icon MinorHealing.png
You instantly regain Endurance.Cooldown: 6-INT*0,2
School: Restoration
Allowed Weapons: Any, UnarmedAllowed Armor: Any

Warfare[edit | edit source]

BashFocus AbilityMana Cost: 0
Icon Bash.png
Your next successful attack deals 50% extra damage and stuns your target for [STR*0.1] seconds unless it succeeds a Fortitude save throw.Cooldown: 18-CON*0,5
School: Warfare
Allowed Weapons: Melee, UnarmedAllowed Armor: Any
Concussive StrikeMana Cost: 50
Icon Concussive Strike.png
Your next successful attack deals 50% extra damage. Any Creature hit suffers the same amount of samage as Pure Damage over the next 4 seconds. The delayed damage stacks with multiple concussive strikes.Cooldown: 3-CON*0,05
School: Warfare
Allowed Weapons: MeleeAllowed Armor: Any
EnrageMana Cost: 100
Icon Enrage.png
For the next 10 seconds you gain Movement Speed, can't be Knocked Out, and gain immunity to the Frightened, Paralyzed, Snared, Stunned and [[Slowed statuses, but you can only use Warfare abilities.Cooldown: 60
School: Warfare
Allowed Weapons: Melee/Ranged, UnarmedAllowed Armor: Any
EviscerateBleed Duration: 12Mana Cost: 0
Icon Eviscerate.png
Your next successful attack deals 50% extra damage and bleeds any creature who fails a Fortitude save throw for [STR] seconds.Cooldown: 18-CON*0,5
School: Warfare
Allowed Weapons: MeleeAllowed Armor: Any
FrenzyFocus AbilityMana Cost: 200 (+20/s)
Icon Frenzy.png
You increase your Movement Speed and Attack Speed by [CON]%, but your Satiety and Rest deplete twice as fast.Cooldown: 10
School: Warfare
Allowed Weapons: Melee/Ranged, UnarmedAllowed Armor: Any
Heavy BlowCripple Duration: 6
Focus Ability
Mana Cost: 50
Icon HeavyBlow.png
Your next successful attack deals 200% extra damage and cripples your target for [STR*0.3] seconds.Cooldown: 20-CON*0,5
School: Warfare
Allowed Weapons: MeleeAllowed Armor: Any
InspireMana Cost: 300
Icon Inspire.png
You restore [CHA*20] Health to yourself and any ally within 10 meters from you. All creatures affected also gain [CHA*10] Accuracy, Evasion, Fortitude and Willpower for 15seconds.Cooldown: 50
School: Warfare
Allowed Weapons: Melee/Ranged, UnarmedAllowed Armor: Any
Relentless StyleToggle Group: StanceMana Cost: 0
Icon RelentlessStyle.png
Your melee attacks and your Warfare abilities always deal maximum damage.Cooldown: 5
School: Warfare
Allowed Weapons: Melee, UnarmedAllowed Armor: Any
ResolveMana Cost: 200
Icon Resolve.png
You instantly remove all Physical Debuff from yourself, and gain immunity to Physical Debuffs for 6 seconds.Cooldown: 20-CON*0,6
School: Warfare
Allowed Weapons: Melee/Ranged, UnwarmedAllowed Armor: Any
Second WindMana Cost: 0
Icon SecondWind.png
You instantly restore all your Health and cure all your WoundsCooldown: 80-CON*2
School: Warfare
Allowed Weapons: Melee/Ranged, UnarmedAllowed Armor: Any
Shield BlockMana Cost: 0
Icon Shield Block.png
You block the next physical attack or projectile, negating all its damage and additional effects.Cooldown: 12-CON*0,4
School: Warfare
Allowed Weapons: ShieldAllowed Armor: Any
ShockwaveCrush Damage: STR*20
AOE: 3m
Mana Cost: 150
Icon Shockwave.png
You generate a mighty shockwave, dealing Crush damage and stunning all hostile creatures around you. Targets hit can resist the Stun through a successful Fortitude save throw.Cooldown: 20-STR*0,5
School: Warfare
Allowed Weapons: Melee/Ranged, UnarmedAllowed Armor: Any
WarcrySlow Duration: 2+CHA/5
Frighten Duration: 5+CHA
Mana Cost: 250
Icon Warcry.png
You scream a fearsome battle cry in a cone in front of you. All the creatures caught in it are Slowed and may get Frightened as well unless they perform a successful Willpower save throw.Cooldown: 24-STR*0,5
School: Warfare
Allowed Weapons: Melee/Ranged, UnarmedAllowed Armor: Any


See also[edit | edit source]