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Icon TT Luck.png

Luck influences everything in the game that is chance related, from evading attacks and afflictions, to scoring critical hits, determining the final damage between a "min-max" range, performing successful stealth or detection actions, haggling with NPCs, and so on. Every time a chance is "rolled", that chance is biased by the creature’s luck, which can either be positive (better chances), or negative (worse chances), and ranges between -1000 and +1000. Luck is determined by a creature’s Charisma.

Mechanics[edit | edit source]

 \pagecolor[RGB]{15,15,15} \color[RGB]{180,160,140} \text{Luck} = [-250 + Base + (CHA * (25 + Bonus))]





Base = 0 for Human players, but can vary depending on creature type.

Bonus depends on the creature's Charisma:

 \pagecolor[RGB]{15,15,15} \color[RGB]{180,160,140} \text{Charisma} < 20 \to \text{Bonus} = 0





 \pagecolor[RGB]{15,15,15} \color[RGB]{180,160,140} \text{Charisma} >= 20 \to \text{Bonus} = 10





Assuming a random roll with a certain Chance to succeed (e.g. 25%, represented as 0.25), Biased Chance is the actual success chance altered by the player's Luck.

 \pagecolor[RGB]{15,15,15} \color[RGB]{180,160,140} \triangle = Chance - Chance^{(1 + \tfrac{Luck}{1000})}





 \pagecolor[RGB]{15,15,15} \color[RGB]{180,160,140} \text{Biased Chance} = Chance + \triangle





Items with Luck[edit | edit source]

Item NameSlotLuckLuck from Recipes
LongbowRanged----+50 if made with Rope and Birch Wood
Quaterstaff2H----+50 if made with Birch Wood
Rabbit Paw AmuletNeck+50----
ShortbowRanged----+50 if made with Rope and Birch Wood
Wooden BucklerShield----+50 if made with Birch Wood and Animal Leather
Wooden Club1H----+50 if made with Birch Wood
Wooden Heater ShieldShield----+50 if made with Birch Wood and Animal Leather