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Luck influences everything in the game that is chance related, from evading attacks and afflictions, to scoring critical hits, determining the final damage between a "min-max" range, performing successful stealth or detection actions, haggling with NPCs, and so on. Every time a chance is "rolled", that chance is biased by the creature’s luck, which can either be positive (better chances), or negative (worse chances), and ranges between -1000 and +1000. Luck is determined by a creature’s Charisma.

Mechanics[edit | edit source]

 \pagecolor[RGB]{15,15,15} \color[RGB]{180,160,140} \text{Luck} = [-250 + Base + (CHA * (25 + Bonus))]





Base = 0 for Human players, but can vary depending on creature type.

Bonus depends on the creature's Charisma:

 \pagecolor[RGB]{15,15,15} \color[RGB]{180,160,140} \text{Charisma} < 20 \to \text{Bonus} = 0





 \pagecolor[RGB]{15,15,15} \color[RGB]{180,160,140} \text{Charisma} >= 20 \to \text{Bonus} = 15





 \pagecolor[RGB]{15,15,15} \color[RGB]{180,160,140} \triangle = Chance - Chance \tfrac{1 + Luck}{1000}





 \pagecolor[RGB]{15,15,15} \color[RGB]{180,160,140} \text{Biased Chance} = Chance + [sign(Luck) * \triangle]