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Icon Round Marksmanship

The school of Hunting is used by archers to enhance their attacks with bows and crossbows, allowing them to hit multiple targets at once and aim at vital spots, inflicting critical wounds and debilitating strikes.

Hunting is a crucial school for hunters who want to silently kill their targets from afar, as well as for city guards during sieges. Additionally, proficient Hunting users mastered ways to craft and shoot different types of arrows, made with special materials and soaked with poisons, in order to inflict the maximum amount of damage to their victims.

The power of most abilities belonging to this school depends on the Dexterity and Perception of the archer.


Abilities

Barrage
Icon Barrage Your shoot several arrows towards the sky, which fall down within 18-meters from a location of your choice after a brief delay. Creatures hit take [PER*3] Pierce damage and are Crippled for 2 seconds (reduced by: Evasion).
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: False
Allowed Weapons: Ranged
Mana Cost: 150
Cooldown: 5
School: Hunting
Double Shot
Icon Double Shoot You shoot two arrows at the same time, each one dealing [PER*6]% of its original damage. The damage of this spell can be critical. The damage of this spell can be Critical.
Ready Trigger: On Attack Received
Can Crit: True
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Ranged
Mana Cost: 0
Cooldown: 5
School: Hunting
Guided Shot
Icon GuidedShot You shoot a guided projectile aimed at your target after a short delay. That projectile inflicts [PER*30] extra Energy damage.
Can Crit: True
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: 0

Allowed Weapons: Ranged
Mana Cost: 300
Cooldown: 20
School: Hunting
Net Trap
Icon Net Trap You throw a net towards the target location, which unwraps as it collides with the first enemy on its way. When it happens, all enemies within 2.5 meters are Snared for [PER/4] seconds (Reduced by: Evasion).
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 100
Cooldown: 15
School: Hunting
Pin Down
Icon PinDown You shoot at the feet of a nearby target, snaring it in place for [PER*10] seconds. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 4
Casting Range: 6
Check LOS: True
Mana Cost: 100
Cooldown: 10
School: Hunting
Power Shot
Icon Power Shot You shoot an empowered projectile that pierces through multiple enemies. Anyone in the way takes [PER*10] extra damage as Pierce damage, and is Crippled for 6 seconds. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Ranged
Mana Cost: 200
Cooldown: 10
School: Hunting
Ricochet
Icon Ricochet You shoot a projectile that bounces on multiple enemies within 8 meters from each other. The maximum number of bonuses is [1,2,3,4] if you have at least [0,12,18,24] PER.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Ranged
Mana Cost: 100
Cooldown: 5
School: Hunting
Spike Trap
Icon SpikeTrap You throw a spike trap at a location of your choice, which explodes when an enemy moves within 2 meters from it. Unexploded traps explode automatically after 30 seconds. The explosion deals between 250 and 500 Pierce damage and applies 25 to 50 Bleed stacks to all creatures within 6 meters, depending on their distance from the trap. This ability has [1,2,3,4] charges at [0,12,18,24] Dexterity.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: False
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 30
School: Hunting
Volley
Icon Volley You release a volley of 7 arrows in a 60° cone in front of you, each one dealing [PER*4]% of its original damage. Targets hit by multiple arrows take half damage from each arrows after the first one.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True

Allowed Weapons: Ranged
Mana Cost: 200
Cooldown: 15
School: Hunting


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