Melee Damage is applied to any type of melee damage inflicted by a creature. It's determined by the creature’s Strength, expressed as a percentage, and its value can either be positive (Damage Increase) or negative (Damage Reduction).
Mechanics[edit | edit source]
Base = 0 for Human players, but can vary depending on creature type.
Bonus depends on the creature's Strength:
Items with Melee Damage[edit | edit source]
|Item Name||Slot||Melee Damage||Melee Damage from Recipes|
|Bear Claws Pendant||Neck||+12%||----|
|Brown Bear Headdress||Head||+12%||----|
|Longbow||Ranged||----||+24% if made with Rope and Dead Wood|
|Quaterstaff||2H||----||+24% if made with Dead Wood|
|Shortbow||Ranged||----||+24% if made with Rope and Dead Wood|
|Wooden Club||1H||----||+24% if made with Dead Wood|