Talent
Talents in Fractured are ability improvements and other benefits gained through knowledge.
The Knowledge System has been first introduced in A2-T1, but only its core – ability learning – has made it into the game then. In A2-T3, we’re adding a secondary (yet very impactful) component to it: the Talent Tree!
The Talent Tree adds a ton of variety to your character builds and strengthens the feeling of character progression by allowing you to exchange Knowledge Points for Talent Points instead of spending them to learn discovered abilities. The current conversion cost cart is bellow.
Knowledge point | Cost per point |
---|---|
1 - 10 | 2500 |
11 - 20 | 3000 |
21 - 30 | 3500 |
31 - 40 | 4000 |
41 - 50 | 4500 |
51 - 60 | 5000 |
Each character can unlock up to 60 Talent Points, which can be assigned on a tree consisting of 90 different nodes, which each node providing a different bonus and accepting a different amount of points. In sum, a classic RPG talent tree, with the peculiarity that you can create multiple talent presets and memorize a different one each time you rest – just like with abilities, no timed or paid respecs!
There are differences in talent tree for races/tranformations.
List of talents[edit | edit source]
Intelligence
[edit | edit source]
Tier 1: (4 levels)
- Meditative
+3 Mana Regeneration
- Mysticist
+100 mana
- Resolute
+20 Willpower
Tier 2: (1 level)
- Smart
+1 Intelligence
Tier 3: (4 levels)
- Meditative II
+3 Mana Regeneration
- Mysticist II
+100 mana
- Resolute II
+20 Willpower
Tier 4: (1 level)
- Smart II
+1 Intelligence
Tier 5: (4 levels)
- Meditative III
+3 Mana Regeneration
- Resolute III
+20 Willpower
Tier 6: (1 level)
- Power Caster
Spells ignore 40% of target's Magic Resistance
Intelligence/Charisma[edit | edit source]
Tier 1: (4 levels)
Tier 2: (1 level)
- Master Shaman
This talent is under implementation.
- Valiant Leader
This talent is under implementation.
Charisma
[edit | edit source]
Tier 1: (4 levels)
- Fortunate
+30 Luck
- Animal Lover
This talent is under implementation.
- Commanding
This talent is under implementation.
Tier 2: (1 level)
- Charming
+1 Charisma
Tier 3: (4 levels)
- Fortunate II
+30 Luck
- Animal Lover II
This talent is under implementation.
- Commanding II
This talent is under implementation.
Tier 4: (1 level)
- Charming II
+1 Charisma
Tier 5: (4 levels)
- Fortunate III
+30 Luck
- Animal Lover III
This talent is under implementation.
- Commanding III
This talent is under implementation.
Tier 6: (1 level)
- Immortal
This talent is under implementation.
- Beastmaster
This talent is under implementation.
- Chief Maurader
This talent is under implementation.
Charisma/Constitution[edit | edit source]
Tier 1:(4 levels)
Tier 2: (1 level)
- Fearless
This talent is under implementation.
- Relentless Leader
This talent is under implementation.
Constitution
[edit | edit source]
Tier 1: (4 levels)
- Mighty
+ 20 Fortitude
- Weathered
+15 Elemental Resistances
- Mithridatist
+25 Poison Resistances
Tier 2: (1 level)
- Robust
+1 Constitution
Tier 3: (4 levels)
- Mighty II
+ 20 Fortitude
- Weathered II
+15 Elemental Resistances
- Mithridatist II
+25 Poison Resistances
Tier 4: (1 level)
- Robust II
+1 Constitution
Tier 5: (4 levels)
- Mighty III
+ 20 Fortitude
- Weathered III
+15 Elemental Resistances
- Mithridatist III
+25 Poison Resistances
Tier 6: (1 level)
- Berserker
Physical Conditions are 20% shorter
- Elemental Kin
This talent is under implementation.
- Mongoose Kin
Immunity to the Poisoned status.
Constitution/Strength[edit | edit source]
Tier 1:(4 levels)
- Brute
+6% Damage with Blunt Weapons.
- Tireless
+5 Life Regeneration.
Tier 2: (1 level)
- Shieldbreaker
5% passive chance to Bash with Blunt Weapons.
- The Unwearying
Life regenerates also when not at full Endurance.
Strength
[edit | edit source]
Tier 1: (4 levels)
- Ironclad
+15 Armor
- Brawler
+4% Damage with Melee Weapons
- Resilient
+80 Health
Tier 2: (1 level)
- Forceful
+1 Strength
Tier 3: (4 levels)
- Ironclad II
+15 Armor
- Brawler II
+4% Damage with Melee Weapons
- Resilient II
+80 Health
Tier 4: (1 level)
- Forceful II
+1 Strength
Tier 5: (4 levels)
Tier 6: (1 level)
- Unbreakable
Armor you wear is 20% more effective.
- Relentless
-5 Armor to creatures hit by a Sword or an Axe for 10 seconds, cumulative.
- Army Veteran
Health regenerates twice as fast.
Strength/Dexterity[edit | edit source]
Tier 1:(4 levels)
Tier 2: (1 level)
- Polearm Trickster
This talent is under implementation.
- Master Pugilist
5% passive chance to Bash when Unarmed.
Dexterity
[edit | edit source]
Tier 1: (4 levels)
- Responsive
+20 Evasion
- Skirmisher
+4% Damage with Light Weapons
- Furtive
+10 Stealth
Tier 2: (1 level)
- Agile
+1 Dexterity
Tier 3: (4 levels)
- Responsive II
+20 Evasion
- Skirmisher II
+4% Damage with Light Weapons
- Furtive II
+10 Stealth
Tier 4: (1 level)
- Agile II
+1 Dexterity
Tier 5: (4 levels)
Tier 6: (1 level)
- The One
You can dodge projectiles
- Swashbuckler
Daggers have a 25% chance to fully ignore the enemy's armor
- Phantom
This talent is under implementation.
Dexterity/Perception[edit | edit source]
Tier 1:(4 levels)
- Adept Fighter
+1% Critical Chance
- Burglar
This talent is under implementation.
Tier 2: (1 level)
- Titan Fighter
+50% Critical Damage
- Master Thief
This talent is under implementation.
Perception[edit | edit source]
Tier 1: (4 levels)
- Precise
+20 Accuracy
- Good Shot
+4% Damage with Ranged Weapons
- Observant
+10 Detection
Tier 2: (1 level)
- Discerning
+1 Perception
Tier 3: (4 levels)
- Precise II
+20 Accuracy
- Good Shot II
+4% Damage with Ranged Weapons
- Observant II
+10 Detection
Tier 4: (1 level)
- Discerning II
+1 Perception
Tier 5: (4 levels)
- Precise III
+20 Accuracy
- Good Shot III
+4% Damage with Ranged Weapons
- Observant III
+10 Detection
Tier 6: (1 level)
- Inevitable
Every 20 seconds, the first attack or ability you use can't be dodged or subject to save throws and is Critical if it can be so.
- Sharpshooter
Projectiles of Ranged Weapons have a 30% chance to pierce through multiple targets
- Eagle Eyes
This talent is under implementation.
Perception/Intelligence[edit | edit source]
Tier 1:(4 levels)
- Adept Wizard
+6% Damage with Mage Staffs
- Vigilant
+5 Detection
Tier 2: (1 level)
- Master Wizard
Projectiles of Wands and Mage Staffs have a one-bounce ricochet effect
- All-Seer
This talent is under implementation.
Version history[edit | edit source]
Version | Changes |
---|---|
2.4.0f |
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2.3.0e |
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