A town needs several public buildings to be 100% functional, and there are serious benefits in making it as populated as possible – such as how well it can be defended. Running multiple settlements is demanding, and they can easily be lost to your enemies!
Plenty of town areas exist on each planet with the average size of a town spot being 256m2. This is large enough to support 100 - 200 buildings of a medium/large guild. Towns are located at least 1km apart, which takes approximately 5 minutes to walk.
If abandoned, towns are typically haunted by monsters and studded with ruins. More specifically, the ruins of a town hall can always be found close to the center of a town area. While by default town areas are haunted and unclaimed at the start of a new server or a new testing phase, two notable exceptions exist:
- NPC towns. There are only a handful of them on each planet, which serve as starting locations and hotspots for new players. They feature basic facilities that cater to the basic needs of players and can’t be conquered. Starting in an NPC town is not mandatory – you can always choose for your character to be created in a player-run town if authorized to do so.
- Governor pack. If a player has pledged on Kickstarter as a Governor (or higher), he/she is able to choose a town to rule on before the server starts. When the server starts, the town is already claimed and ruled by the Governor.
Players are not allowed to build freely within the boundaries of a town area that is haunted or that contains a town with an elected governor.
Roads between towns can be paved for faster movement.
Town has a bulletin board.
Prestige[edit | edit source]
The most important metric of a town is its prestige counter, based on the number and types of buildings it contains, and the contributions of its citizens to civic life. The prestige progression of a town in any given week compared to the previous one causes it to be tagged as Decaying, Stable, or Thriving. Total prestige can earn the town the title of Village, Town, City and Metropolis.
If the prestige of a town and the number of active players living in it decrease too much, the Governor is automatically ousted, and the town reverts to a hamlet. Contributions to the prestige of a town are tracked for each citizen. A citizen's level of contribution determines if they are eligible to vote in elections or run for Governor.
As a citizen you can get prestige by building, repairing/maintenance, trading with NPCs, fulfilling tasks given by governor.
States[edit | edit source]
Towns are divided into different states depending on their prestige.
Hamlet[edit | edit source]
When a town area has been cleared of the creatures infesting it, any player can place the foundations of a house in one of the few dedicated lots of land in the area. Once at least one house has been fully built, a hamlet – and a citizen! – are born.
A hamlet has no rulers and no rules. Anyone who can settle on a planet can add a house to a hamlet on that planet. No specialized structured can be built in it – only residential buildings.
If all the citizens of a hamlet leave the settlement or let their homes decay, the area becomes a haunted place once again.
If a hamlet grows large enough, any citizen can present themselves as a candidate for the role of Governor. Once elections take place and a winner emerges, the hamlet can finally transition to a full-fledged town.
Town[edit | edit source]
A town is a settlement ruled by a Governor. All the owners of a Governor pledge pack start at the head of a settlement that is already considered a town, even if initially empty. They are given enough time to find players to join their town before it turns into a hamlet – although doing some planning before a new testing phase or a new server launch is still a good idea.
You can farm and raise farm animals on your own plot or in a town.
City/Metropolis[edit | edit source]
Not all town areas are large enough to allow the town to gain the City or Metropolis status. When a town gains a new title, everyone on the planet is notified to celebrate!
NPC[edit | edit source]
NPCs will play a big role in Fractured - guilds will be able to attract them to their villages / towns, where they can settle and start their own businesses. They'll have proper names, be more or less skilled in different activities and - to an extent - have different personalities. NPCs become available as prestige of town increases. As prestige goes up more and more NPCs come to town. You can assign them a job to do like town guard or blacksmith. NPCs will become more efficient in job they are doing the longer they doing it. NPCs needs salary (by selling items to you or given by govenor).
Politics[edit | edit source]
Siege/PvP[edit | edit source]
Treasure gets frozen before siege so players can't run away with stuff. You can still move stuff from your home.
If a guild will succeed to conquest a settlement, it will force the losers to pay taxes and ONLY if they won't be able to do that the city will pass to the winners. Players can conquer the towns of other players on Syndesia and Tartaros. You can build a mage tower in your town that casts helpful spells during sieges. If you lose your house during a siege, the house and your belongings inside will belong to the conqueror. If you lose your town you have 24h to move your stuff away.
You cannot destroy somebody's house, because it's just harassment. Not even during sieges. You can destroy the defenses of a town though. Other players cannot kill or steal your farm animals. You can be killed on your plot of land if you're living in the wilderness. Guards can protect you inside a town.
Buildings[edit | edit source]
Governor can choose looks/shape of the building from available blueprints. He can also choose materials which will be used to build that building. Certain stations can be placed only in specialized building. You can hire NPCs to do some jobs for you.
- Harbor Office
- Mage Tower
- Magic Shop
- Town Hall
Decorative[edit | edit source]
Fountains, vases, etc.
Fortifications[edit | edit source]
Marketplace[edit | edit source]
You can assign an NPC at a town's marketplace to sell your wares for you.
Personal parcel[edit | edit source]
Land parcels can be claimed by citizens, allowing them to build their own houses within the city. The amount of citizens a town can have depends on the number of personal land parcels you have placed in it. A 2x2 parcel raises the cap by 2 citizens, a 3x3 by 3, a 4x4 by 4.
Roads[edit | edit source]
Governor can delete or build roads. Type of roads: dirt, paved.