Version 0.3.1

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These are the official patch notes for Version 0.3.1 released by Dynamight Studios.[1]

Major Changes[edit | edit source]

  • The attack system for player characters has been reworked, both in client and server. There should be no more missed attack, weird attack speed calculations, and so on.
  • All spell particles added.
  • Many sounds effects added (footsteps, crafting, campfire, etc). Many still missing and all volumes to be normalized.
  • Most inventory item icons added.

Minor Changes[edit | edit source]


Bug Fixes[edit | edit source]

  • Arrows can deal damage to multiple targets.
  • Hitting multiple targets, dodge is not an entity value.
  • Knocked down state still allows some actions.
  • Spell impact particles not shown on monsters.
  • Can attack players with PvP mode inactive (but no dmg is dealt).
  • WOP: Kill particle not shown when ineffective.
  • Frighten stuns for the whole duration instead of 5 seconds only.
  • Spells are usable while carrying heavy stuff and being knocked down.
  • You can trigger the casting animation, even if spell is on Cooldown.
  • The skill "Enrage" behaves differently on first usage.
  • NullReferenceException SpellDeathMark.SpellDeactivation
  • Tooltip stays when buff / status effect ends.
  • Oak not interactable.
  • Hard to click on some resource nodes.
  • Yew tree stump missing texture.
  • Monsters' incorrect animations.

References[edit | edit source]

  1. Prometheus (March 7, 2019). "Patch Log - v.a.0.3.1". Official Fractured Forums. Retrieved April 12, 2019.