Talents in Fractured are ability improvements and other benefits gained through knowledge.
The Knowledge System has been first introduced in A2-T1, but only its core – ability learning – has made it into the game then. In A2-T3, we’re adding a secondary (yet very impactful) component to it: the Talent Tree!
The Talent Tree adds a ton of variety to your character builds and strengthens the feeling of character progression by allowing you to exchange Knowledge Points for Talent Points instead of spending them to learn discovered abilities. The current conversion cost cart is bellow.
Each character can unlock up to 60 Talent Points, which can be assigned on a tree consisting of 90 different nodes, which each node providing a different bonus and accepting a different amount of points. In sum, a classic RPG talent tree, with the peculiarity that you can create multiple talent presets and memorize a different one each time you rest – just like with abilities, no timed or paid respecs!
List of talents
Intelligence
- Focused +2 Mana Regeneration
- Energetic +75 mana
- Resolute +25 Willpower
Tier 2: (1 level)
- Smart +1 Intelligence
Tier 3: (4 levels)
- Focused II +5 Mana Regeneration
- Energetic II +4% mana
- Resolute II +10% Willpower
Tier 4: (1 level)
- Smart II +1 Intelligence
Tier 5: (4 levels)
- Cantrip Expert 10% Cooldown Reduction for Tier 1 Magical Abilities (spells belonging to a magic school and that have a Memory Cost of 1)
- Mage Weapon Style Wands and Mage Staffs hit with a small AoE effect, dealing 15% of their damage to any opponent within 1.5 meters from the projectile impact.
Tier 6: (1 level)
Intelligence/Charisma
- Inspiring Commander As a party leader, you share 5% of your Willpower with every other member of your party.
- Summoner Summons get +15% Health, Damage and Spell Damage.
Tier 2: (1 level)
Charisma
- Fortunate Any Save Throw chance you roll is increased by 25% (additively).
- Alluring This talent is under implementation.
- Animal Handling This talent is under implementation.
Tier 2: (1 level)
- Charming +1 Charisma
Tier 3: (4 levels)
- Fortunate II +10% Luck
- Alluring II This talent is under implementation.
- Animal Handling II This talent is under implementation.
Tier 4: (1 level)
- Charming II +1 Charisma
Tier 5: (4 levels)
- Blessed Whenever someone attacks you with an ability that involves a Skill Contest (e.g. Accuracy vs. Fortitude), that contest is shifted in your favor by 2.5%.
- Bard Weapon Style This talent is under implementation.
Tier 6: (1 level)
- Untouchable The first time someone hits you with an ability that involves a Skill Contest (e.g. Accuracy vs. Fortitude), you completely negate the effect determined by that contest. This effect has a cooldown of 10 seconds, but loses over the Inevitable talent.
- Bard Weapon Mastery This talent is under implementation.
Charisma/Constitution
- Skald 5% chance to Frighten opponents with melee attacks for 5 seconds.
- Righteous Commander As a party leader, you share 5% of your Fortitude with every other member of your party.
Tier 2: (1 level)
- Fearless Immunity to the Frightened status.
- Heroic Endurance As a party leader, you gain 100 Bonus Health for each other member of your party. For it to count, a party member must be alive and within 50 meters from you.
Constitution
Tier 2: (1 level)
- Robust +1 Constitution
Tier 3: (4 levels)
Tier 4: (1 level)
- Robust II +1 Constitution
Tier 5: (4 levels)
- Alchemical Tolerance This talent is under implementation.
- Fast Metabolism This talent is under implementation.
Tier 6: (1 level)
Constitution/Strength
- Shield Style While wielding a shield, your Block Chance is increased by 2.5%.
- Thick-Skinned All physical damage you receive is reduced by 8 points (after Armor is applied).
Tier 2: (1 level)
Strength
- Tough +20 Physical Armor
- Enduring +2 Health Regeneration
- Pack Mule Your Carry Weight increases by 10%
Tier 2: (1 level)
- Forceful +1 Strength
Tier 3: (4 levels)
- Tough II +5% Physical Armor
- Enduring II +5% Health Regeneration
- Pack Mule II 10% of Carry Weight
Tier 4: (1 level)
- Forceful II +1 Strength
Tier 5: (4 levels)
- Two Hand Style Attacks performed with Two Handed Melee Weapons are dealt with 50 Bonus Accuracy and deal 4% Extra Damage.
- Armor Efficiency The resistances given by any piece of armor you have equipped is increased by 2.5%.
Tier 6: (1 level)
- Two Weapon Mastery Attacks performed with Two Handed Melee Weapons have an extra 5% chance of being Critical Hits.
- Armor Mastery The total Armor Encumbrance malus from armor you have equipped is reduced by 50%.
Strength/Dexterity
- Two Weapon Style This talent is under implementation.
- Martial Style The Base Damage of your fist attacks is increased by 25%.
Tier 2: (1 level)
Dexterity
- Elusive +25 Evasion
- Runner +1% Movement Speed
- Furtive Your Stealth score is increased by 25%.
Tier 2: (1 level)
- Agile +1 Dexterity
Tier 3: (4 levels)
- Elusive II +10% Evasion
- Runner II +1% Movement Speed
- Furtive II +10% Stealth
Tier 4: (1 level)
- Agile II +1 Dexterity
Tier 5: (4 levels)
- Poisoner Reduces the poison consumed when using a poisoned weapon by 20%.
- Single Weapon Style While wielding a single One Handed Melee Weapon keeping your Off-Hand free, you gain 50 Bonus Evasion and your basic attacks deal 6% Extra Damage.
Tier 6: (1 level)
- Master Poisoner Doubles the chances of poisoning your opponents with a poisoned weapon.
- Single Weapon Mastery While wielding a single One Handed Melee Weapon keeping your Off-Hand free, you gain 16% Block Chance Bonus. This bonus stacks with weapons that already have a Block Chance as a Native Property.
Dexterity/Perception
- Feint Whenever you dodge a basic attack in combat, your base Accuracy increases by 100 for 5 seconds.
- Burglar Your Lockpicking score is increased by 15%.
Tier 2: (1 level)
Perception
- Precise +25 Accuracy
- Deadly +1% Critical Chance
- Observant Your Detection score is increased by 25%
Tier 2: (1 level)
- Discerning +1 Perception
Tier 3: (4 levels)
- Precise II +10% Accuracy
- Deadly II +10% Critical Damage
- Observant II +10 Detection
Tier 4: (1 level)
- Discerning II +1 Perception
Tier 5: (4 levels)
- Ranger Style Attacks performed with Bows and Crossbows deal 4% Extra Damage and have a 1.5% Bonus Chance to be Critical Hits.
- True Stricker Whenever you attack someone with an ability that involves a Skill Contest (e.g. Accuracy vs. Fortitude), that contest is shifted in your favor by 2.5%.
Tier 6: (1 level)
- Ranger Mastery Arrows and bolts you shoot have a 60% chance to pierce through multiple targets.
- Inevitable The first attack or ability you use can't be dodged not subjected to any Save Throw and is Critical if it can be so. This effect has a cooldown of 20 seconds.
Perception/Intelligence
- Seer This talent is under implementation.
- Sharp Caster +3% Critical Chance for Magical Abilities (spells belonging to a magic school)
Tier 2: (1 level)
- True Sight This talent is under implementation.
- Overcharge +25% Critical Damage for Magical Abilities (spells belonging to a magic school)
Version history
Version | Changes |
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2.4.0f |
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2.3.0e |
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FRACTURED wiki | |
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Game Mechanics | |
Character Related | |
Skill Related | |
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